
Neon Abyss is a frantic, roguelike action-platformer where you run ‘n’ gun your way into the Abyss as part of the Hades formed ‘Grim Squad’. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset. Get ready to unleash hell! Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of the ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
7.5/10 Neon Abyss is a unique and slightly awkwardly positioned Roguelike indie game. You can see the imitation and blend of many famous Roguelike gameplay but also will experience a rather strange sense of déjà vu in the game. The game has a fun and sophisticated pixel art style, different props and weapons, a variety of game mechanics and level design, and a novel pet system. Neon Abyss certainly has its characteristics and allows players to experience a different Roguelike game experience. The game allows players to make highly customizable choices for their routes, allowing players with different playing styles to flexibly choose their strategies. But this work is not satisfactory. Whether it's the lack of introduction to the game's mechanics and equipment, the repetitive and long-playing game design, or the unbalanced and overly dependent on luck prop design, these really easy t
The majority of reviews on here are positive with like a few hours or even less which I'd say is misleading. I was very close to posting this review earlier on but I wanted to make sure I wasn't missing something by not beating the last 2 bosses, turns out there wasn't much. This game becomes a huge grind that's priced higher than BoI:Rebirth or Enter The Gungeon with significantly less replayability and substance While learning the ropes the game play is initially enjoyable but ends up being sub par. Seems awesome in the trailer, unfortunately each of those mini game rooms are all gated behind dozens of hours of playtime with the horribly implemented boss coin system, which I've only gotten far enough to even unlock two as the progression constantly comes to a halt. I just got on the third page of the six having already beaten the game needing the next character to further the tree a
Neon Abyss has the potential to become a great game, but it is not there yet. While I have had a lot of fun playing so far, I would definitely recommend waiting for an update before buying the game. I'll try and list out some of the things I like and the things that I think really need to be addressed before the game is worth buying. Pros: -I like the idea of gun leveling. This makes it so that even the starting gun can be a viable weapon and also creates a feel of progression even if using the same gun for a whole run. -I like the basis of the angel and devil system and I think that being able to choose which path to go for makes for an interesting game mechanic. Cons: -The level and enemy variety are extremely small. It is basically impossible to tell what level you are on without looking at the transitions between levels. -The unlock system is not very fun. Unlocking things is do
I have an extremely split opinion about this game. Would I recommend it? Yes and No. It really depends on the person, I'd guess. But the developers seem extremely nice, so let's give it a thumbs up. (They even give DLCs at release for free, so hey) From an artistic view, this game is super beautiful, the character and world design is super pretty and interesting, I love it. It's flashy and colorful, it's creative. I enjoyed the design of the bosses and characters a lot! Maybe it's a bit too flashy, fast and vibrant for some people, but I can stare on epileptic stuffs for years. The game... to me personally it was fun, but only the first few hours, because I could turn off my mind and play this game like a braindead ape. For a roguelike it is very casual and it doesn't make me want to smash my screen in, which is for me personally a big minus point. Surely, you could go and try to rea
At first I enjoyed this game as its sorta 'my first rogue like' in that its very easy and fast to play compared to other rogue likes. Unfortunately this ends up becoming an issue in the long run, with the small item pool of relatively basic items, lack of enemy types, and simple structure the game ends up becoming a bit boring. This is not the real issue though, it would still make a fun quick play if it wasn't for the bugs. Sometimes 'Free Trial' items just do not work, enemies will sometimes become invincible or locked into one of their two modes, items will not be able to be picked up and these issues mixed with the very vanilla gameplay/synergies leads you to playing near identical runs hindered by bugs every 2-3 playthroughs. Certain pets will block explosive weapons, melee even on the sword character is basically useless and minigames/bosses are incredibly repetitive(sometimes you'
It's definitely worth picking up and giving it a try. Very fun gameplay that scratches the Isaac/Gungeon itch. Has a unique aesthetic and great music. I'll be critical since the game has a lot of potential. The biggest problem is that it loses steam quickly after getting the gem unlocks because there's no apparent incentive to beat bosses as the different characters. Getting to the true final boss is frustrating and tedious. Items rarely interact in a meaningful way and some feel useless most of the time like the numerous jump and guardian/angry sprites upgrades. Guns often feel interchangeable and their active abilities aren't useful a lot of the time. DLC gave it some life but again the lack of unlocks is glaring. I'd rate it somewhere in 6 to 7 out of 10 range in its current state.
Structured threads, verified dev answers and player expertise without chat noise


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