
Offworld Trading Company is a real-time strategy game in which money, not firepower, is the player's weapon. Players lead their developing companies in cutthroat economic warfare against other companies looking to become the dominant economic power on Mars. Loosely inspired by such classics as M.U.L.E., Offworld Trading Company forces players to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and when and what stocks to acquire. Players compete against up to seven other AI- or player-controlled companies. The game is won when one player ultimately acquires all the shares of their competitors, thereby wresting control of the entire planet’s economy.
After the Great Collapse, hope died for most of us on Earth. The asteroids were supposed to provide us with limitless resources, but their promise was stolen by a corrupt monopoly. The powerful enforce a status quo dedicated to protecting their interests, leaving the rest of us fighting over scraps. Mars is the last chance for anyone who still believes they can make something of themselves. It's time to stake your claim. Time to head Offworld. The year is 2063. The last generation experienced a series of disastrous setbacks, making even the most optimistic of us doubt our futures. Earth suffered the Great Collapse: a world-wide market meltdown fueled by human greed and achieved by an artificial intelligence gone rogue. There was also the Red Disaster, leaving behind failed and dying government-sponsored colonies on the Martian surface. In this environment of fear, a powerful Syndicate took over and claimed exclusive rights to the resource-rich asteroid belt. Fueled by enormous deposits of precious metal and other materials, the Syndicate became the exclusive lender to world governments. No one was safe from their controlling hand, and after the reestablishment of debtors prison, the remaining free countries of the world decided something drastic needed to be done. The spark needed to ignite the human spirit lay offworld. The governments of the world determined to re-establish colonies on Mars, hoping to wrestle back control of their futures from the usurious Syndicate lenders. In an attempt to do things differently this time and avoid a second Red Disaster, a free market based on competition and meritocracy seemed our best bet. Long-gone were the days of subsidies and automated electronic transactions. Each colony's business would be won on the economic battlefield, and only the most successful ventures would be allowed to continue. The New Martian Colonies would be supplied and fought over by a strange variety of people, all with one hopeful idea in common: "Let's do it better this time around."




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A nice experiment in a world full of RTS. Buy it if you are into: The science behind colonising Mars (great accompany to the book "the Martian") Economics and market forces Seeing a different RTS like none before So this a niche game which has been put together fairly well. But for me I didn't always find the gameplay that entertaining or memorable in the end. I wish I could give it a neutral score because I would only recommend it to small number of people. But I will fall on the side a thumbs up because it delivered what I expected it to.
Hello, dear reader. Depending on your interests and background, your experience with this game might be much different than mine or any other reviewer here. And looking at the other reviews on here, there are quite a few people who ended up putting this game down because they were confused or thought the game was too difficult. I don't write many reviews, but I am writing this in an attempt to convince you that this game just might be of interest to you and give some tips on how to understand the game better to speed up the learning curve. I study Economics. I am also an avid investor in the stock market. So when I picked up this game there was almost no learning curve for me as I already understood the basics of supply and demand. However, this game presents the concept of supply and demand in such a hands on and intuitive way that it actually greatly increased my understanding of mark
I was excited to get this game - Civ4 was my favorite civ and so I expected a lot from Soren Johnson. This is a much more accessible game than Civ. The complete lack of a combat system revolutionizes the RTS genre and feels alien, yet the core mechanics can be understood within 30-45 minutes of play. The interaction of the game sytems is complex, and mastery and strategy will take a lot of time to develop. You play one of four factions, each with different bonuses and penalties. It is vital to play to your factions strengths, because you are severely resource constrained and must make difficult decisions about how to expand. You interact with other factions in five ways: the map, auctions, the stock market, the black market, and the market. On the map, you compete for resources and tile placement. Taking a key tile from another player can be enormously damaging by preventing adjacenc
I have read several negative reviews with valid criticism in them, but it rests on certain assumptions about what kind of game OTC is supposed to be. If you expect 4X, you'll be disappointed. Likewise with Starcraft. This isn't an RTS or a 4X game. It has elements of those games, but the comparison is unhelpful when trying to capture the kind of experience OTC offers. I would describe OTC as a real-time market and logistics management game, since that almost entirely describes it. You place buildings that process or gather raw materials, and placement has strategic value, since you must spend fuel to transport goods, and if your enemy is the only source of fuel, they can ruin you. There are no units to control, and building placement is highly restricted. Most of the time, you are trying to gain control of the economy by top-down actions, like choosing what to produce, buy, and sell. T
This game is wonderful. Most negative reviews are based on players who expected something different than what this game is. Offworld Trading Company is not an economic sim. It's not a city builder. And it isn't a typical RTS simply reskinned with an econ theme, either. Don't expect slow build up, resource control, rock paper scissors, and turtle/boom/rush. The truth is there aren't any similar games on steam. It's a very fast paced tactical real time game that rewards swift adaptation to the resources on the map and opponents' strategies. It's tactical because, just as in business, market conditions will lead the intelligent player to pivot and shift tactics midway through the game. Every match deploys a discreet set of mechanics to ensure varying situational strategy. VARYING mechanics include: 1. Black market tactics -- each map has only a portion of them available, and the partic
I really, really love this game. But nearly every single game, I get frustrated about the market mechanics. Bear in mind that this review is written based on beta as of Sept 2015. The game bills itself as a market simulation, and yet the price mechanics of pretty much everything just seem wonky. As far as I can tell, resource prices are probably influenced by what the other players are buying/selling, but in both cases, they're not using a supply/demand system, but instead some formula that bumps the price up and down with every sale/purchase. The net result is that prices fluctuate dramatically over the course of the game (which is not bad, and could be actually good), but that you never really feel like you understand why. The second part of this -- and the far more frustrating part -- is around the (current, as of Sept 2015) mechanics around winning, or "buying out" your opponents.
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