
In this city-builder, you will lead a group of survivors in their search for a new home. With limited supplies you will claim land, plant crops, hunt wildlife, gather supplies, build your city, expand commerce, and develop trades to build a bustling and unique town with a large population.
In this ‘Banished’ inspired city-builder, lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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| Russian | |||
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game seems amazing at first, the graphics are nice, the music goes well, the load times aren't too crazy & the UI is pleasant to use But after about a good 3-5 hours, this is by far the most infuriating Colony sim/City builder i have played, and I hate that i kept thinking I could overcome this game's problems instead of immediately uninstalling & just spending my weekend on ANY other city builder. If you're gonna give this a try, be warned. You can't notice the faults in the first 2 hours of the refund period 1. LACK OF DESCRIPTION: This is a chinese game that's been translated. And as a result, the item description for LITERALLY everything in game is cut off. Like the in-game description starts off with "Peach: This is grown in Orchards, its a rough food so long term consumption results in-" The end. Like... you couldn't even find a way to squeeze in the proper description for
TLDR: Huge micromanaging problems that could be solved with better design. Okay so let me start of by saying I'm a HUGE fan of games like this. I have a few hundred hours in Banished, my favorite game is Factorio (which is a little similar but not really) and that mars colony game and all kinds of games like this are right up my alley. I took a few months long whack at Dwarf Fortress and when it comes to Steam it will probably be my favorite game. This game would be GREAT except for a few REALLY really game breaking design problems that I don't think would be that difficult to fix: 1) Citizen AI inventory management: Citizens hold onto the things their working until their inventory is literally full *or they get fired from their current job*. This means VITAL things that don't take up a lot of inventory space like tools and clothes will just sit in a citizens backpack until you manual
TL;DR: This game is *awe-inspiringly* anal-retentive. If you've been looking for a city-builder that lets you micromanage your pops' lives right down to what they sleep on at night and what sort of companion animal they keep? Welcome, friend. The graphics are profoundly All Right, as is the music/sounds. But you're here for the fiddly ****, aren't you. Just own it. If Tropico 6 is Endless Space 2, then Settlement Survival is Stellaris. Now I came across this game while looking for a city-builder with as much charm as Tropico 6 but, perhaps, a touch more depth. I found a lot of recs for a lot of different games, but most of them were either too aesthetically unpleasing for my tastes (give me COLORS, or at the very least some STYLE); too 'charmless'/dry (why would I want to build just another modern American city???); or too determined to raise my poor, blameless blood pressure. Don't
First town failed when happiness plummeted and my citizens began murdering each other. Before my sheriff died, she identified one of the killers as a 5-year old girl.
I've played Banished and many games inspired by it, but Settlement Survival stands out of the crowd. It keeps all the things that we know and love about the Banished style game play (if it aint broke, don't fix it), but where it differs significantly is the late game. Most medieval colony management games lose their challenge once you've reached the wealthy late game stage, you can grind more, build mega-cities etc, but most games don't challenge you at this point. Settlement Survival has done something completely different with this game stage, it introduces so much variety and so many different industry chains that it morphs into an industry simulation/management game, and I love it! The transition begins in the mid-game, and it's very smooth. As the colony management becomes easier the logistics management becomes harder and the industry chains become more complex. It's like two games
A welcomed Banish 2.0 with a technology tree. 10/10

All citizens live in the Great Castle (Unreachable on Sandbox Mode).

Trigger all the debuffs of Goof-off Hero (Unreachable on Sandbox Mode).

Produce 10,000 jade and gold sand (Unreachable on Sandbox Mode).

Technology level reaches 100 before Year 30 (Unreachable on Sandbox Mode).

All citizens live in Luxury House or Garden Villa with over 100 population (Unreachable on Sandbox Mode).

Unlock all blueprints (Unreachable on Sandbox Mode).
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