
Soulmask is a sandbox game that prioritizes an authentic survival experience. As the "last one" blessed with the mysterious mask, players will grapple for survival in a primitive land steeped in mysterious faiths, carving out a path to ascendance. Start from nothing, explore, build, recruit tribesmen to fortify your clan, and ultimately unravel the mysterious truths hidden behind the civilizations of this world.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| English | |||
| German | |||
| French | |||
| Spanish | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I like this game. It has the potential for hundreds, or even thousands, of hours of game play. If I had to pick one thing that annoys me, it's when any company announces a "Free DLC" before their game is even out of beta (Early Access). Just release it as a normal update and stop acting like you're giving us something for free. We gave you our money to help you beta test your game, I don't need "free stuff" to recommend your game to others, I just need you to continuously improve your game, squash bugs in a timely manner, and move your game towards no longer being Early Access.
From a singleplayer perspective (which is how I play) this has always been a cut above from a survival game standpoint. There are obvious similarities to Conan/Dune/etc., but it just feels so much more satisfying to base/tribe build here - and, like subnautica, it just ends up feeling better than its peers. The new DLC is enormous and absolutely rules so far. This is an easy recommend for me - more than worth its price. Edit: Since this got some attention, i'll add a few things that I have really appreciated. First, for the single player experience is the ability to modify the game world settings at any point. Is crafting taking too long? change it. Are your pets taking forever to reach adulthood? change it. Does fighting feel too easy? adjust it. There are like a hundred sliders that you can use to adjust your game experience in different ways that make playing without a group not onl
Good game, very similar to conan exiles, crafting is a lot more complex and your captured tribesmen are actually useful for other than fighting, they can craft, patrol, transport and gather resources, anyone that complains that the amount of resources that they get is not enough is just not using the system properly. I do have one caveat, that is to say that you are not playing a character, you are playing as the mask, that is very important to consider and something the game does a poor job at explaining. Your mask allows you to take control of any tribesmen you capture and play as them. The thing is, you create your character, customize it, choose a name, all of that, but that character is going to be the worst character you will have, your initial body starts with a maximum proficiency of 50 (can increase it up to 70) on every single skill, meanwhile captured tribesmen can roll up t
To all the people leaving negative reviews because of either building decay over time, you can turn that off in advance settings, or having to run back to your death box you can also turn that off in advance settings i know asking the average gamer to read is a lot but please do try as indie studios dont want to have to call you an idiot for not doing so, games awesome.
I really do enjoy this game . The Good : AI system is top notch . Fighting some npcs almost feels like your fighting players , almost . Wildlife can be deadly . Anacondas as well will 1 shot coil you up and swallow you while leaving a bulge in its belly . Rare function ! Still looking into all the other immersions in wildlife atm . Gear starts to wear and tear over time as your durability gets low . Rain effects are very satisfying . Makes me feel like I cannot get away from thunderstorms even in a game ! Love the swimming mechanics and the ability to use a melee underwater . Oh and you can punch the water . Yeah that's right nothing more satisfying than punching water to cool off from being pwned by bush dogs ! The sound effect of punching water is satisfying and great anger management ! Storage is very well done and is how I wish it was in every game ! Game is running very sm
It's a bit like Conan Exiles and Ark had a baby (without the Funcom incompetence) The Good 1. It's very polished for an early access game 2. Minimal amount of bugs 3. The devs are active 4. It's very pretty 5. Combat is fun The Not so good 1. For armour and decoration unlocks related to bosses YOU have to get the killing shot. I feel this is quite punishing to people who play with friends and should be changed to allow for everyone that did a certain percentage of damage to receive the unlocks. It also leaves people on public servers open to being griefed when someone can snipe the last shot in without having been involved in the fight at all. While the game is great overall this would be the one reason I would not recommend it to friends.

As the sun and moon cycle and the rivers ebb and flow, your name will be sung forever across the Shifting Sands, and your bonfire will burn forever strong and bright.

Defeat the Floating Island's final guardian to unlock this Trip Milestone (Requires DLC: Shifting Sands).

Defeat the guardian of the Holy Ruins in the Burning Highland to unlock this Trip Milestone (Requires DLC: Shifting Sands).

With consciousness uploaded and soul transcended, you will set forth on an otherwordly journey in search of a fabled paradise, unraveling the cosmic puzzles etched in the annals of time.

Defeat the guardian of the pyramid in the Burning Highland to unlock this Trip Milestone (Requires DLC: Shifting Sands).

Unveil the secrets of all ancient tablets to unlock this Trip Milestone.
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