
Spellweaver is a fast-paced fantasy-themed online digital trading card game (TCG), created by a self-funded indie team of seasoned game developers with a passion for card games. The game focuses on strategic depth and variety, while still being easy to learn. It is a game true to the classics of the genre, while adding in unique features to make the game quick to learn, yet challenging for veteran fans of TCGs.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Note: I've played for several months on the non-Steam client. Pros: +The core gameplay is very good, there are many mechanics that are similar to MtG +There's a system in place to prevent getting "land screwed"; once a turn you can return 1 card in your hand to your deck, look at the top 5 cards of your deck, and take 1 shrine card from them(shrines=lands, more or less) +Very little RNG(if you got cancer from Boom Bots doing 4 damage every time, you might enjoy this game) +Nice artwork +Actual strategy/tactics; the depth of what kinds of decks you can make is enormous since you can mix cards from different factions/aspects +Fairly good f2p model. Winning games against people doesn't give you that much gold, but the quests you get often will. They range from pretty crappy(do X and get 1500 gold) to insanely valuable(play X games and get 20 packs) +You can disenchant cards you don'
Playing this since closed beta. Tl'dr; It's a great card game, and if you are fan of MTG, HS, HEX you should definitely try this game. PROS Easy to obtain cards: In addition to your free starter deck you get 5 more for free. All you have to do is to defeat them. It's versus easy Ai so it's easy for complete newbies. Every 5 player level you get Hero Pack which gives free Hero you don't have and some rare cards You can obtain in game gold by playing in any mode either vs AI or real players. You don't have to win to earn gold or complete certain quests. By doing quest and unlocking more quest areas you can obtain even more gold, premium currency, packs, cards. More rare quests even give entire booster boxes for free. You can craft cards. Unique game mechanics: Speed - cards can only attack other cards that are same speed or slower. Divine Offering - each turn you can replac
This game took me by surprise. I was never a fan of card games like this. I couldn't get into Magic, and Hearthstone was way at the back of the bus when it came to games I wanted to get around to playing at some point. This game caught my attention because of a promotion that the developers had to give you a "Gold Pack" which seemed to be a very nice head start for a new player. It was easy to get started, even if I did feel a bit overwhelmed at all the different types of cards and statistics that these cards have. I soldiered on and was surprised that I actually enjoyed the game. The mechanics, once understood, make the game easy to play. Gameplay is very well-balanced, and while I'm not usually in favor of microtransactions using real world currency to purchase in-game currency/items, I see that it is very possible to obtain all the decks and enjoy every aspect of the game without
I've played this game since closed beta (not on steam) and it's my favourite digital CCG so far. Definitely worth a try for every fan of card games. Pros: large variety in terms of deck building (the 6 colours can be freely combined) the speed, and front and support row systems shake up traditional CCG combat a bit generous quest system unlimited deck slots (no Blizzard, more than 9 doesn't confuse us) has a mechanic to mitigate resource screw/flood tournament and spectator mode leaderboards, which show the exact ranking of every player playing ranked beautiful artwork (at least imo) Neutral it takes a few hours to unlock features like crafting or Trials (similar to HS arena) very little RNG (no BS but also no great highlight reel material) Cons: fairly steep learning curve single player campaigns not yet implemented options menu is really lacking some minor bugs here and
I've been a Magic player on and off since Vth edition. I've also played Jyhad, some Netrunner, Infinity Wars, Hearthstone etc. I was looking for an online TCG that would satisfy me for a long while and I feel this could be it. Spellweaver is not shallow when it comes to the gameplay itself. It feels a lot like Magic, but slightly different. It adds some depth here and there, while removing some of the aspects that make Magic seem complicated to beginners (such as the stack). The result is satisfying, it doesn't feel like the game or your deck plays itself like in some other TCGs, it never feels like RNG is determining the outcome of the game and although it's still early it feels like a good competitive scene could be built on this game. The factions are interesting, with clear strengths and weaknesses as well as themes. The software itself is good and I haven't encoutered any major bu
Spellweaver is a PvP game centred on card fights, featuring a slew of different creatures and monsters to do battle with. Monster cards will have HP, attack points dictating the damage they do, and a speed level which determines which cards they can attack. If your card has a speed rating of 2, and your opponent's is 4, your card is considered too slow to attack. These cards can fight amongst themselves, but to win the game, you need to deplete your opponent of their overall HP. Luckily, unlike something like Yu-Gi-Oh!, one need not get rid of the opponent's monsters first before attacking the opponent head on; which saves a lot of frustration as the combat between cards on the field can descend into long, drawn-out dogfights; the 45 minute time limit for games is indicative of this. However, that aside, the base formula for the game would seem like a gratifying card game.
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