

In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
In the year 2330, twenty years after a devastating interstellar conflict known as the Colony War, the player character works as a space miner for Argos Extractors. During a routine dig, they uncover a strange artifact with unusual gravitational properties and experience a powerful vision upon touching it. This discovery draws the attention of Constellation, a renowned group of galactic explorers who believe these artifacts represent one of the greatest remaining mysteries in the settled systems. After delivering the artifact to Constellation's headquarters in New Atlantis, the capital of the United Colonies, the player joins the group in their quest to locate more artifacts scattered across known space. Their search soon draws competition from the Starborn, enigmatic beings with their own claims to the artifacts, raising the stakes of what began as simple exploration into something far more consequential.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
We've been hearing for years that Starfield is Bethesda's passion project, a game that they've been wanting to make even before Morrowind came out. If this game is Bethesda's passion project, then they've lost their passion. Plenty of reviewers are dragging Starfield for its technical issues. While it's true that Bethesda should not get a free pass on that stuff just because "lol, they're Bethesda", I was prepared to accept a certain level of jank if it meant experiencing an inspired world. What really kills this game is that the setting itself is deeply, relentlessly boring. It's a haphazard collage of space frontier tropes. And you know what? That could have been fine. Tropes can be effective when wielded in service of a strong creative vision. But here, there is no greater vision. There is nothing, and I mean *nothing*, to this setting beyond the tropes that serve as its foundation.
Update: Bethesda is now charging for individual quests through the creation kit. $7 for a quest in a game THAT YOU PAID $70 FOR. And the real cost is actually $10 because you have to purchase their currency to get it. Granted, no one is putting a gun to your head and forcing you to buy this but it sets such a bad precedent. After the initial release being entirely mid it was clear that this game needed a CP2077-esque redemption arc to save it. Instead they started charging for individual quests. Do they just have contempt for their audience? I wasn't going to write this at first because I was so 50/50 on recommending it or not but after Bethesda started replying to negative reviews about why the reviews they've written are wrong I feel compelled to write something. I would not recommend this game for $70. I would recommend waiting until the game is fully released with all of its DLCs *
no WAY this won most innovative gameplay 💀
I played for 75 hours because I needed the dopamine fix. Looking back its a boring story, in a boring world. Also I CANNOT get over the one mission I thought would be awesome. Finding a ship launched from earth 200 years earlier with the offspring of the original crew finally finding humanity... and they have the same computers with the same operating system on their ship as the rest of the universe. WHY WHY WHYYYYYYYYYYYYYY *little update* Yes I too find it funny that Bethesda AI bot thinks that after 75 hours I wouldnt know about smuggling, outposts, starship customization... yes i've done those absolutely dull and mostly pointless activities. Just cause there are a thousand boring planets to visit, doesnt mean I want to visit them.
IMPORTANT - PLEASE READ BEFORE PURCHASING CREATION CONTENT - IMPORTANT Starfield is a pretty mid game even by Bethesda standards and I wasn't even going to write a review on it, but now I feel like I have to. Bethesda is trying to start a trend that will forever damage trust between developers and players and we need to stop it the same way Helldivers 2 players stopped their issues. Here's what you NEED to know: - Bethesda released the 'Trackers Alliance' content system as part of a free update in June. You cannot decline the addition of this content as it was built into the update. - It is basically a Starfield take on The Mandalorian where you take/complete bounties as a bounty hunter. Some bounties are wanted alive, some dead, and you can find bounties by scanning people. - You cannot complete bounties where it is necessary to confront the person via dialogue because it is bugged.
A lot of people have rightly pointed out the boring planets, the dull shooting and many of the other issues with this game, but I wanted to point out one of the biggest reasons this game failed to grab my imagination in the way it clearly wanted to; Its combination of sterile and safe storytelling with a bad habit of telling instead of showing. In New Atlantis, the capitol village-I mean "city" of the United Colonies, the supposed biggest star nation in the setting, you see fully armored riot looking cops patrolling everywhere, then you go down to the Well, the admittedly neat looking pseudo-undercity of New Atlantis, and see graffiti of a UC soldier executing someone with "all hail our benevolent overlords" written sardonically besides it. That paired with loading screen hits of ther UC having "Maybe too many laws" you'd think that this was setting up that the shiny, Star Trek Looking
Complete "Unearthed"
Convince Delta that you are worthy of the title Captain
Prove the superiority of artificial life
Complete "One Giant Leap"
Join the UC Vanguard
Join the Crimson Fleet
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