
A unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.
The A’Shriari devastated the solar system, central territory of the Empire. In that whole chaos, the Starpoint to Gemini was reopened. First the remnants of the once glorious Empire came into Gemini, but the all-out war that soon followed decimated the faction, and caused the Empire to perish, once and for all. What was left were small pockets of Imperial loyalists, too weak to have any impact on the global Gemini politics. The second wave of exiles changed that. In the months following the last war thousands of humans from the Solar system fled to Gemini, seeking refuge from the A’Shriari aliens. They were not greeted with joy. Instead they were sent to a barely habitable planet in the outer Gemini region called Phaehana. There they built for themselves at least some sort of a meager existence. They call themselves the Solari Concord, casting away any connection to the hated empire, but at the same time honoring their Earthly heritage. Thousands more joined them on the planet of Phaeneros. It was time to think ahead and carve a place for themselves among the twin suns of Gemini.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I think this game is underrated and is actually quite remarkable. I have played a lot of space games over the years and this captures some of the classic joys of fleet battles and dog fighting along the lines of Freespace 2 while adding an entirely new feeling real time space empire builders typically only seen in turn based strategy games. Don't let the low price fool you, aside from a few bugs and some mediocre voice acting, this is a solid game easily worth $99 for the main game plus all DLC. One aspect I love about this game is it has an almost role-play like progression. After the prologue, you start in a small ship and start putting together your ragtag band of misfits as your entire faction stands on the brink of total destruction. I think perhaps some of the people who feel it is too grindy may have stuck too closely to the main campaign story line. There is so much more to
If you like space sims that don't require you to have lightning fast twitch reflexes and give you a sense of being in overall command of a ship as opposed to sitting in the cockpit this is the game for you. Do not expect a dog-fight simulator. Also do not expect in depth trading mechanics, while they exist, it is not the focus of the game. This game shines when you spend your time Empire building, from your humble origins you will quickly amass mighty ships and powerful fleets that you can have as a personal escort or split off from your direct command and have them attack/defend territory on their own. Soon your Empire will be mighty as you see enemy fleets driven before you and hear the lamentations of their women (or be a complete pansy and make friends with everyone, its up to you) Its an indy title from a small studio, with an active and friendly dev team. Don't expect the world b
Introduction I found myself a new favorite space simulation since Freelancer. It’s called Starpoint Gemini Warlords, but I prefer calling it “Space Tycoon 2017”. Sure, between 2003’s Freelancer and present day, there were at least a dozen new complex space simulations being released on Steam or otherwise. Yet those were a bit, out of my league. I would have loved to sink dozens if not hundreds of hours in CCP Games’ EVE Online or Egosoft’s X Series, yet I always felt that those titles required a pilot’s license and a Ph.D. in Economics before I’d fully enjoy them. I’m exaggerating, of course and I hope you can take a joke. Yet Freelancer, that “arcade” game by comparison to the aforementioned ones, had it all. The looks, the sounds, the gameplay and most importantly, the user-friendly interface which endeared it to me. Story Starpoint Gemini Warlords is the third title in the eponymous
It's decent enough but it has 1 fatal flaw. As you level up, the space encounters level up with you. Here's why that is a bad thing. You gain access to new ships by level lock. When you hit a given level, suddenly all the encounters are now sporting the next tier of ship so you are somewhat forced into the next tier of ship as well, if you can afford it. Then there is the grind to actually arm it with decent equipment. Likely, before you can even finish that grind, you've leveled up and been pushed to the next level yet again. This repeats until eventually you hit the top of the tech level where it finally stops. This makes the game feel like a mad dash to level grind rather than enjoying the trip along the way. There is no real sense of progress made until the very end. Equally important, this breaks immersion quite a bit as well since supposedly the large ships like Battleships, Dr
Jack of all Trades, Master of None I am a fan of games like Stellaris & Wing Commander/Privateer. After reading the game description and other reviews, this game showed some potential to cover both bases. However, this game can at best generate a mixed response from me. I am only recommending it because I had fun playing it, which is the main point of a game after all. The game puts you in a scenario where you start out as a captain of a single ship and eventually lets you become a leader of an empire with diplomatic ties with other factions. The progress from beginning to end is vast enough to allow the player to enjoy each stage of the game without too much of a grind. There are also plenty of scenarios to choose from in the game options aside from the main campaign storyline. However, when one starts to dig deeper into each aspect of the game, the game starts to become very bland.
This is a really hard negative recommendation for me, I paid the full £26ish price for it and I've definitely gotten more than an hour per £ in playtime. Have I enjoyed it? Kinda, yeah. There's some wonderful beauty to the game, and I've been honestly stunned using the camera angles to appreciate battles, or simply flying through space. Commanding fleets of massive capital ships and being able to fly in any direction you like Is lovely, and god it looks beautiful. The issue is flying the 'Gunship' class (smallest ship class, essentialy a massive fighter) feels exactly the same as flying a heavy Cruiser (first big capital ship you get) with smaller guns and quicker turning, but even with the smallest ship class you're still setting your weapons to auto-fire and largely waiting for them to kill things or deciding you're not strong enough yet. I also (largely the reason I've bought the
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