
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I want to offer my sincerest and harshest admonishment to Paradox for discontinuing this game, then releasing the same exact game but with some extra UI updates and polish. It's highly exploitative and duplicitous. You've lost a customer.
16~ hours in, played through a couple missions, and I feel the need to write a quick review. Like many others have said, this game has a load of potential to be absolutely awesome. I'm not complaining about figuring how everything works - I enjoy doing that. However, it is painfully obvious that the QA for this game was either non-existent, or done by a llama. complaints 1. The most annoying thing by far is colonist job allocation. It's a horrendously tedious task to recount how many scientists you have every 20 minutes when one becomes a senior and messes with the equilibrium of jobs in your dome. Oh, wait, that's only for one dome. When you have 3-4 it is absolutely impossible to manage jobs until you get enough resources to efficiently specialize domes for specific specialists. However, it takes HOURS of absolutely mind-numbing micromanagement to get to this point. 2. Please fo
I almost didn’t buy this game because of all the negative reviews and the fact that I really trust the community when it comes to their honest feedback of a game … however. I feel like I need to defend this game somewhat as I think its pretty sweet. After reading the reviews I can’t help but think that people have got the wrong idea about this game. It ISN’T a city builder game, so if that’s what you’re after it isn’t for you. The clue is in the name; it’s a survival game. This means that you can’t go around slapping down domes and building all the fun stuff like casinos, bars, or all your favourite looking buildings. It takes a lot of strategy to play this game and it’s hard. Again, the clue is in the name “Surviving Mars”. To make this game fun you have to understand this and you have to play knowing that your resources are limited. You have to build smart at first and only build th
Just a little tip for everyone who hates Paradox as much as I do after this dirty trick. If you click on the name “Paradox Interactive” next to “Developer” at the top of the store page, you’ll find a gear icon where you can click on “Ignore Developer.” That way, you’ll never get any Paradox games recommended again! In my opinion, it’s a great way to make sure you never accidentally spend more money on their games again! It’s just a massive shame that they removed everything from this game just to sell a relaunched version. I played over a hundred hours and absolutely loved it, but this move is the stingiest thing I’ve ever seen.
EDIT 2: On the roadmap, theyre adding Dome passages, better UI, and more automation. Jesus Christ be praised! EDIT 1: Still a fun game and still recommended. However I would like to be able to connect domes via tunnels as a proper way of moving people around and create Domes that interact with each other in more meaningful ways. As of now interaction is limited to Drones moving resources and Shuttles moving resources or people but only if they need relocate. It would be nice if Domes can help each other more directly, like a Science Dome connected to a Gaming Dome with some diners and grocers to fill the Scientists interests. And have those 2 connected to a mostly residential dome with lots of parks. We still have a dome ecosystem, but we can connect them to grow it even more. And if you want to have a solitary Dome that sustains itself you can still have that. =======================
Surviving Mars is an exccelent logistics based builder. The problem with the game, and I believe that is the source of most negative reviews, is that it fails to communicate where the player focus should be at, and what is the main gameplay loop. Examples: - Multiple difficulty settings represented by the sponsors - the game is most enjoyable at it's hardest, because the main objective is to do your best with limited resources. If funding and resources are plentiful, there is no challenge to be had, and it becomes a grindy constant upwards curve. The game's name is SURVIVING mars. - Colonist micromanagement - At first, when you build your first couple of domes, the ability to assign jobs and residences to colonists gives the impression that you should be micromanaging every little aspect of their lifes, and as the colony grows it becomes a nightmare. However, I quickly realized that i

Go game over as your last colonists leaves Mars behind to take a trip into the great unknown

Have a single Asteroid Lander visit 10 asteroids before returning to Mars

Fully develop all buried wonders in the underground, before sol 100

All your colonists live underground (at least 200 colonists)

Retrieve all resources from an asteroid & leave nothing behind

Prevent 100 Cave-ins in total from Underground Marsquakes
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