
Terraformers is a 3X game with roguelite elements in which you terraform Mars. Explore the planet's wonders, exploit its resources and expand by settling new cities. Start the terraforming process: warming the planet, creating oceans and spreading life!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL;DR: Was hoping for a casual colony/city building sim with a little depth and replay-ability what I got was a completely RNG Rouge-Like card game that has more in common with Slay the Spire than Surviving Mars. First let me say this is a REALLY fun, well developed and well rounded game that I PERSONALLY dislike. If you are coming here specifically for a ROUGE-LIKE game with city building elements you are going find a fun gem here. Think, Hinterland meets Darkest Dungeon. But if you are coming at this from a city building/colonization standpoint, then just save your money and look elsewhere. And I say that while also feeling like it is a damn shame because there is a lot here to love, the mechanics and game play should be PERFECT to come home to after work and just unpack for 45 minutes to an hour. Long term this game IS NOT about colonizing and terraforming Mars in anything but the
This game is surprisingly fun. I'm having a hard time trying to stop playing it. First a few words on the gameplay: It's essentially a card game with resource management. In order to play a card (aka: construct a building), you need to have its resource requirements met, and in order to generate resources you need to play cards. Buildings keep generating resources every turn, and playing cards costs resources only once. The happiness of your settlers acts as a turn limit. You need to develop your colony fast, or their patience runs out and you loose the game. This core mechanic is extended by some other mechanics, like exploration, leader abilities, random events, etc. What makes this game fun is the strategy aspect. You need to use synergies between cards, or your resource production will not keep up with demand, making you fall behind on settler happiness. You need to increase the nu
Great game, just be sure you know what you're getting into. If I had to find a comparison, I would say this game reminds me of Against the Storm except it is turn based versus real time. Obviously there are many other differences, but it has the same style of build up a colony and when you get it fully running the game is pretty much over. This appeals to people like me who like the puzzle aspect of creating a working economy. In other strategy games, I usually get bored after setting up a strong economy and I stop playing. Against the Storm addressed this by having the player build up a successful settlement and with rogue like elements and then moving on to the next one as soon as it feels like its fully running. Terraformers does the same thing here, you will be working towards one overarching goal. Examples are the standard reach a certain number of points (gained by doing most thin
Definitely has that "one more turn" quality. When I got the game, I played through 2.5 scenarios for almost 9 hours in one sitting. Bonus points from me for visualizing how the cities and the planet gradually change over time. Looks very cool and realistic.
I can't recommend this game currently, even though I mostly enjoyed the experience. I'll list a few points I'll go over, before getting into my expanded explanation over the game. Positives: - Fun card-based city builder - Terraforming steps can be satisfying - Exploring the map, and claiming sites as your own is also satisfying Negatives: -EXTREME RNG based gameplay. -Game essentially runs on a time limit, rather than a failure by neglect. -Some terraforming aspects look ugly, mostly referring to the plants. -Only 3 hours of content before you reach the end of new stuff to unlock. (Early access, so they have a "pass" on this one) In-depth feedback: I enjoyed playing this game, and plan to play more. However I'll probably get bored of things to do, because trying the higher difficulties feels more like a hard gamble then a challenge. The current end-condition is absolutely a flawed c
Terraformers is an... odd game. I enjoyed it, I think it does a lot of things very well, but it has some rough edges and balance issues. As someone who enjoys 4X games like Civ but doesn't like the combat element, Terraformers is a great experience. There's events you have to grapple with, but none of them involve other empires trying to steal your land and kill your people. In fact, pretty much any hold you solidify remains yours for the entire game. Thus, part of the challenge is strategizing how to proceed in a way that won't undermine your later efforts. One thing Terraformers does that I really appreciated is it injects an almost roguelite element - you have different scenarios with different goals which you can keep ramping up, challenging your own times, and win experience for. The experience unlocks new buildings, projects, and leaders as you go (current cap is level 34). As so

Win a game with 10 or less support stored.

Have buildings or mines on 20 owned ocean locations.

Complete all scenarios on mastery level 45 in 65 turns or less.

Complete all scenarios on mastery level 36 in 65 turns or less.

Complete all scenarios on mastery level 28 in 65 turns or less.

Complete all scenarios on mastery level 21 in 65 turns or less.
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