
Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
You take control of a team of self-replicating robots built to simulate human civilisation. After escaping Earth, The Colonists are now free to roam the galaxy in search of a new home and construct their dream settlement.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Colonists Robots become Humans 📋 Premise Developed by Codebyfire and published by Mode 7, The Colonists is a game that has all the prerequisites to become a beautifully made strategic city builder. Although it doesn't have an actual story, the game revolves around the idea of a group of robots that have grown tired of being enslaved by humanity. Wanting to become more like humans themselves, they embark on a journey to settle on a newly-discovered planet, preparing to receive more inhabitants from their homeworld. To do so, you must help them build fully functional settlements. ✅ Pros: • Cute robots building settlements • Many scenarios to pick from, each offering two different difficulties: casual and normal • Huge spectrum of buildings and facilities to choose from to differentiate the layout of your very own colony • "Stone Age" to "Space Age" progression as you unlo
Good game, wrong price The Colonists is a settlement/colony management game mainly based around resource collection and transportation. The robots have split off from humans to make a better life for themselves and after landing on a new planet you’ll need to lead them as they build a new home for themselves. Positives: The main focus of gameplay in The Colonists is searching for, acquiring and transporting resources to the place that needs them. You have your buildings that harvest raw resources and then you have your buildings that make products from the raw resources (and a few others that have their own purposes). Each mission (ten in total) gives you a specific goal and working towards that goal entails harvesting resources, using those resources to produce something new and getting the technology to get more resources. It’s a fairly simple setup but the game is surprisingly com
What an adorable game. The art style is lovely. Attention to detail is evident all the way throughout. The building, city planning, and tech research aspects of the game are very solid and enjoyable. Unfortunately in it's current (1.4) state the game will frustrate you with it's AI. Bots will stock a "city" full of a resource but then a building nearby will wait to pull that resource from another city that is a boat trip away. I'm literally staring at a stockpile right next door! You can build these big, beautiful cargo ships. But the game will send them out 80% empty even though local resources are in demand at that ship's destination. You need those 20 books next to the harbor for research? You can expect to wait for that gigantic hauler (with 36 slots) to take seven trips to deliver those 20 books. It is beyond frustrating. And then sometimes a city or island will simply refuse to sh
Ok, so this is a tough call for me. On the one hand I really fell in love with this game. The first couple of hours I felt myself just grinning to myself and feeling that this is awesome, and improving upon Settlers 2. For example, the road/trail system is awesome. However.... in the end I feel like I can't really recommend it. There are two reasons. 1. Lack of content. The game only has a handful of campaign maps you can play (10 in total). There is no skirmish or random map generation. :C 2. They are fully releasing a game that sort of feels like an early access game. In addition to the low amount of content, there are also a couple of more reasons: - First of all the campaign pretty much has no story. It's just trying to introduce you to new concepts. This is a good idea, but I feel like the game severely lacks an actual story beyond what's told you at the beginning of the game. No
I've been watching development of this for a long time and just finished playing Mindustry and decided that it was time. And boy has it been. I can't begin to give all the accolades this game has going for it, but I will give you some things that stick out for me. First, the campaign is just top notch. It really does a great job in introducing you to the concepts and walks you through many of the core game features. By the 3rd map, you've unlocked everything so there is not a lot of waiting for the tech tree to unlock and from there on out it just gets better. I"m on Map 8 of 14 maps and Steam tells me I've played 46 hours. Secondly, the tools you have at your disposal for routing materials is very well thought out and consistent for how you approach it. You have storage rules for how many of any particular type you want to store; where it can be imported from and exported to. For r
I really wanted to like this game, but it has major flaws that just enrages me too much. I would say the game is very good up until you get to tier 3 in a mission. For the first few missions you do not get there at all, so at that point the game is great! There are a few issues all along, but you don't notice them much until tier 3. And I thought that maybe I could work around the issues or get used to them. But as the game progresses you're obviously gonna spend more and more time on tier 3 in missions, which would also be great had the game worked at that stage. Once you get to tier 3 in a mission the transportation of goods just falls completely apart. At this point in the game you have to gather resources from all around the map to certain factories. The problem is that a lot of the time it just will not transport goods over larger distances. So what happens is that your factory wi

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Complete the 'All The Science' challenge map within 1 year 6 months

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Complete the 'All The Science' challenge map within 1 year 9 months
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