
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
It happened. The Schools of Magic of the known world – driven by an insane power craving competition – finally pushed the big red button. We don’t really remember who did what exactly, but the effects were felt everywhere, instantly. A plain and definitive annihilation of 95% of living things in a joyful purple explosion of pure magic. Cities were crumbling, littered with oozing corpses. The air changed too. It became saturated with a more or less compact mist, the only thing that was left from the string of explosions caused by the madness of the mages. Of course, this mist, even if displaying nice and vivid colors, caused death. And sometimes worse. They say that the curious and the fool alike who lived in mist-infested areas came out of there transformed in bloodthirsty monstruosities. After the confusion, came the time of action. Most of the surviving beings succombed to a cosy insanity, blaming and killing each other. Others decided to fight until the very end. They naturally gathered in places where the mist was less thick and tried to keep some cities afloat. The survivors understood quite rapidly the infernal cycle which was now their daily routine. Days were quiet and peaceful. They could take time to organize themselves, heal their wounds and search the surroundings for anything useful. But the nights… The mist thickened and from their bowels unleashes hordes of mutated monsters, craving for blood and magic. So now they have to repel them, until dawn. Stand strong, at all costs. And above all, keep them from destroying our walls, last remnants of their glorious past. And protect those freaking mages. They say they have a plan.




Receive an instant notification when this game hits your target discount
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| Ukrainian | |||
| English | |||
| German | |||
| French | |||
| Spanish |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Absolutely love this game. I just have one BIG criticism. I don't like how insanely heavily you are punished for unlocking all the weapons and items. It creates a massive pool of items that are largely useless for most of your builds. It rewards you for not unlocking items and instead only unlocking certain ones. Id really like an option to disable some of my unlocks. I don't want to feel penalized for progressing the meta unlocks. Awesome game.
Edit: This was written at 4.1 hours of gameplay. Greetings from one of Esty's Misfits. Pros: - Amazing soundtrack. - Amazing graphics. - Difficult, punishing, grueling combat. - Nostalgia from Final Fantasy Tactics, and games of similar ilk. Cons: - The first run is a gated run; doesn't matter how far you progress so it's better to just die early so you can play for real on the next go. - The game can be pretty hard. If that's not your style, there's an easier difficulty.. But it's still pretty difficult at times. - Lots of meta grind. There's some "dark meta" (meta that's required in order to make the game playable because the game is scaled with having those upgrades in mind). Verdict: I bought it. I love it. It hits a lot of niches for me, with some stuff I think that could be done better. I think the Devs need to remove the stuff that's like "+5 mana at start" in favor of more unlo
The Last Spell This is a good game. It's a really interesting mix of systems. It's also a really hard game which is why only about 5% of the owners have finished it. My suggestion is to pick it up on sale with a Trainer ready because you might need it with this roguelike / roguelite. The Last Spell is a bit of a mix of genres put together in an innovative, compelling way. It's a tower/base defense game combined with RPG elements and turn based combat. The game basically has two phases. By Day, you'll have a certain amount of gold, materials and people to build your little town. It's not a city building game by any stretch of the imagination but you'll build an improve a handful of structures, level up and gear up your heroes from the battles the night before and build some basic defenses around your town. When you're done (out of money, materials and actions), you'll click the button f
This game is a bit of a mix. On one hand, it's an indie title and I feel like expectations are managed from the small team size. The complaints you're about to read should be kept to consideration of the team size. On the other, we got some serious design flaws on what otherwise would be one of the best takes on a Tactcis style game I've played in a long time. The fights in general feel pretty ok. There's an expectation of failure, I'm ok with that. What I'm not ok with are the unnecessarily drawn out roguelike runs that culminate in boss fights that mostly aren't even hinted at. There's often no hints, just "ok here's the boss, figure it out", and look... if the runs were short it would be one thing, but one run can go tens of hours. That's a lot of time invested to fail and start all over. And that's really my chief gripe. The game doesn't need to be nearly as long as it is. Each
After spending enough time with this to really form a fair opinion, being a rather dense and full-game already at this stage I have one warning: This is not a rogue-like, rogue-lite or really even anything more than slightly rogue-adjacent. The meta-unlocks are exceptionally powerful and important. This makes the game more like an enjoyably repetitive, but highly linear in terms of progression. It honestly has more in common with a souls-like than a rogue-like. To illustrate what I mean I believe there is a principal to rogue and rogue-like games. Taking Noita, or Deadcells as an example, given good RNG, above-average player-skill and some fundamental foreknowledge of the gameplay and mechanics, it is entirely POSSIBLE (although unlikely) to beat your first run on your first try. There is not much truly holding you back aside from those aforementioned factors, luck, skill, information.
The game is good but very, very badly needs a "restart day" button there is no worse feeling than getting to like day 11 of your run and messing up ONE thing and losing like 7 hours of progress. The core gameplay is strong but i imagine a lot of people just drop the game after their first big wipe

Kill 20 enemies with Soulbound summoned through the Commander of Elderlicht epiphany

Complete all Eposes

Complete 6 Veteran or Commander eposes

Unlock all Epiphany slots in the altar


Use 50 Beers in one run (Dwarves of Runenberg DLC required)
🏆 Sign in with Steam to automatically mark your unlocked achievements and calculate your completion %
Structured threads, verified dev answers and player expertise without chat noise


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.


Balatro is a deck-building roguelite in which players construct poker hands to earn chips and overcome enemy blinds. The game features mechanics for enhancing a deck of playing cards, purchasing Jokers that modify hand effects, and discovering synergies to progress through increasingly challenging encounters.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.