

Become a powerful Wizard and take fate into your own hands! Immerse yourself in a beautiful fantasy world and use motion controllers to destroy your enemies by weaving elemental magic!
The protagonist is a young wizard traveling in time to protect the Realm of Meliora from the destructive enemy forces. During the adventure, the player visits different lands and faces varying opponents in a high fantasy world. Spell casting in The Wizards is based on the energy of the four elements, and the key to the victory is adapting your tactics to the flow of the battle.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's definitely a game, and you can play it, but it does nothing to set it apart. Really, in it's core, this game is another wave shooter. The only difference is, you have to walk from one wave to the other. The gestures for casting spells works well enough, and I won't lie and say that I didn't audibly say "oh, sick", out loud the first time I conjured a bow and arrow with nothing but my hands, but the problem is that it offers nothing beyond this base level of interaction. The game loop is very, very simplistic, and it only took about 4 levels before I became bored. 1. Walk to an open area. 2. Kill enemies. 3. Walk to next area. 4. Repeat. Sure, there are props you can pick up, but they don't *do* anything. In fact, they don't even collide with the world while you're holding them. All there is to do is walk from one place to another and throw fireballs at orcs. Also, the combat is
So far this is one of my favorite VR games. Pros: - Movement. Rather than limiting me to just teleport OR free movement, it allows both simultaniously (right teleports, left is free movement) as well as all the normal free movement that full room VR gives. This is useful in many of the combat situations (teleport out of a tight situation and hit the ground running). I wish more of the other games I have tried used a similar system. Teleporting even makes sense in the overall larger context of the game, it is just one of the spells you cast as a wizard rather than an akward movement mechanism. - Gester based control. I really liked this mechanic. The main problem with gesture control is when you learn a gesture wrong ("Swish and flick, remember, swish and flick"). Luckally they have a practice range to review the gesters and practice. I initially learned the shield gesture wrong so had t
This. This is what VR should be. The last time I felt this badass was the first time I cast fire and lightning spells in Skyrim. I FEEL POWERFUL in this game! The spells are fun, but easy to cast, and the way they lock on to where you're looking is just awesome. Great voice acting and just plain fun gameplay. Seriously, do yourself a favour and just buy this. Its awesome!
I want to recommend this game, but I can't. I enjoyed playing The Wizards initially, but the annoyances build up over time and become unbearable. (#1) The main issue is that if you die, you don't get to start at what seems like the most recent checkpoint; you have to start the whole level over. (#2) Another major issue I have relates to casting. You learn the spells, you practice them and feel comfortable, then you play a level where you go through a couple of what seem like checkpoints performing flawlessly - you could swear you can cast these spells in your sleep as you fell your enemies with aplomb. But you get to a certain point in the level where the difficulty has mounted and all of a sudden the casting motions don't seem to work anymore. You were literally just casting like a pro two minutes ago, now you're flailing around with your hands trying to get the spell to work, and of co
I've been pretty tired of VR games for a while but I had a good time playing this game. The fights are wave/arena style like every VR game but I didn't mind because the fighting mechanics were really fun and unique. Level design and art assets were top notch. I had a lot of fun playing it, just felt like the gameplay was cut short. It's very similar to Mage's Tale, so here's a quick comparison. The Wizards: 4 hrs gameplay Few puzzles, all easy Fun and varied spell casting gestures Fights were pretty easy. I barely took damage the whole game Mages Tale: 8 hrs gameplay Lots of great and challenging puzzles Combat was okay, but all spells were basically just throwing motions or holding your hand out Fights got harder throughout the game
This is an early VR game from 2018 that has too many issues. As many others have noted in the reviews, the spell casting system is just way too unreliable. Most often it works, but then sometimes it doesn't. The problem is that you get killed very easily when the spells do not work and you must then replay lengthy sections of the game over and over again. This is because the checkpoint system doesn't work properly and you are only given the choice to restart the entire level. As also mentioned in the reviews, enemy death animations are absolutely awful and extremely choppy. The problem I experienced with these animations is that often the game would freeze up in a fatal error because there are too many enemies on screen with these terrible animations. There are also constant frame rate drops in this game. Overall, the entire experience is just too unstable and buggy to enjoy and I cannot

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