
Ageod's To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I wrote a very critical, barely positive review for EAW six weeks ago, when I had only about 32 hours played on version 1.0. In that review, I complained about the game's counterintuitive attack/defense outcomes, inscrutable casualty calculations, supply system flaws and ahistorical patterns. In the meantime, I have played through the game twice and racked up over 200 hours played. Additionally, patch 1.1 was released during this time. In the light of these new developments, I am happy to adjust my review from "barely positive" to "strongly recommended." Patch 1.1 made great improvements to the game's overall playability. Almost as soon as I downloaded the patch, I noticed that combat outcomes seemed much more in line with historical realities. Entrenched infantry with artillery support inflicts extremely heavy losses on the enemy, while suffering comparatively little if well prepared.
To be completely honest, I've only recently been introduced to the likes of titles by AGEod, the developer and publisher of To End All Wars. Having been eager to play their other title, the ambitious looking Civil War II, I decided to hold off on purchasing that one because I discovered that To End All Wars was to be released soon, which seemed like a title that was a little bit more up my alley. As a history fanatic and appreciator of the massive scale and scope that the real WWI exhibited, To End All Wars seemed like a title that appeared to reflect that to some degree. Boy, is that a complete understatement! While other WWI titles on Steam such as Making History: The Great War have done a rather credible in delivering an overall WWI experience, To End All Wars chronicles the more minute, although vastly important, details surrounding the conflict itself. From arranging the chain of c
To End All Wars is the digital equivalent of a board war game. You are taking sides on the Great War, the global conflict between vainglorious European nations that happened some 100 years ago. There are three alliances initially: the Central Powers (Germany and Austria-Hungary), the West Entente (France and possibly Great Britain), and the East Entente (Russia and Serbia). I said "possibly" for GBR, because how quickly the United Kingdom can join the Entente may depend on the war plans each and every nation will choose, in case you as a player want to investigate an alternate reality war plan. There are 4 for each side, including the historical ones if you simply want to reenact WWI as the masterminds of the era envisioned it. The players are in command of their alliance and try to win the Great War the best way they can, using warfare and diplomatic pressure. Aspects such as important
This is a superb military strategy game. It might look expensive and clunky, and you might hear some complaints about turn times, but if you're interested in a deep, thoughtful game which reasonably accurately mimics the Great War and has a great deal of replayability, this is the best I've come across. Unlike other titles I'm familiar with (e.g. Commander: The Great War, Making History: The Great War), this one captures a lot of the feel of WW1, in the sense that battles become increasingly horrific in terms of casualities, you will find yourself scrabbling for every tiny advantage, and, the longer the war goes on, the more worn out your faction becomes. That's not so say it's all trench warfare, indeed, it can be quite open depending on how the war plays out, but you cannot play this like just another war game. The game takes account of different troop types, reinforcement, attrition
Disclaimer Whether this is an alright game or a very bad one depends mainly on whether you want to play single player or you have someone else to play as the other side. Why? The AI is laughable. It will stack forces in the nation's capital while its armies are losing everywhere else. It will waste resources on units that it would leave to rust far away from the front lines. It will waste all of its resources and still won't field a decent army. From what I've experience in several campaigns, you won't experience trenches, deadlocks and even consistent front lines. The enemy will keep most of its forces far away from you and will never manage to create and keep a coherent line alongside yours, like it would in any other strategy game like Hearts of Iron for example. If you have someone to play with you or you want to play both sides, keep reading: What works: 1. A lot of mostly histo
The best way to play is to just start off as Russia without doing any of the tutorials and then you can recreate their abysmal ww1 performance in all its glory as you figure out how to play the game. After the first few million losses you'll start to get the hang of it.
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