
Become the manager of the largest transport corporation ever! Create new planes, bus, trains and truck connections. Optimise them to everchanging demands and adapt to unexpected events. Beat the competition. Connect cities all around the real world map!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game is for people who search a transportation game without to much complexity. It isn't a game like OpenTTD or Railroad Tycoon. It is more like Logistical or Mini Metro. In the game you are not so much involved in micro managing where to exactly place a road, build a bridge or adjust terrain. The game allows you to make a connection between cities along a pre-determined path. The gameplay is more about the choices you make which vehicle to buy on which track. TLDR: If you are looking for a in-depth logistics manager don't buy this game. If you are looking for a more casual experience give it a try, I think this game will be for you.
Great at the beginning. Slowly becomes more and more unplayable the farther you progress. As scenarios get bigger, the game has serious frame-rate issues, and managing all of your vehicles becomes almost impossible. The game scales terribly. Managing more than 30 vehicles in your company is a nightmare with the given UI and the frame-rate compounds the difficulty of this. I would recommending dropping right into freeplay on your first run and play your 2 hours here to get a feel for the game before jumping into campaign. That way, you can play the game at a large scale and judge it for yourself before you are unable to refund it. Like I said, the first 2 hours of the campaign are at a smaller scale so the cracks of the game don't show until deeper into the game.
Your task in the game is to manage the transport of peolple (and cargo, if you choose this option in your initial settings). You simply set routs/trails/airways between cities, choose a vehicle from several options and set ticket prices. After that you can go for a tea or lunch, waiting for money to grow so you can set another road, buy another bus or plane, charge for more tickets and so on. After a while it gets so boring that you just quit and never play again. But seriously, the game is too simple. All paths for vehicles are premade, you can just select cities to conect. There is no track building, no tunnel building, no bridges, just a simple dot to dot connection. After purchasing a vehicle, you can set ticket prices and add some costly upgrades to increase passenger comfort. Then, unless you really enjoy doing it manually, you just leave the repairs to the manager. And that's all
~ DIFFICULTY ~ 🔲 My grandma could play it 🔲 Easy ✅ Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, treat your opponent with respect ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad ✅ Meh 🔲 Graphics don't matter for this game 🔲 Good (nothing special) 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece ~ STORY ~ 🔲 This game has no story ✅ Basic element of the contractual requirements 🔲 It's there for people who want it 🔲 Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by ~ LENGTH ~ 🔲 Long enough for a cup of tea 🔲 Short 🔲 Average ✅ Long 🔲 To infinity and beyond ~ MUSIC ~ 🔲 Just filling noises/No music ✅ Trivial and uneventful 🔲 Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world ~ INTEREST ~ 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repeti
So far, the game is excellent. I know I've been playing for only two hours at this point, but: + Game mechanics are rich. + Micro-managing your vehicules is satisfying: you can spend time to micro-manage prices of transportation, optimise trafic, it's really enjoyable. + Game has deep potential, developpers didn't stoped at a mini-game state of things. In the middle-game there is already several layers of complexity. + Overall, it's optimised to run even on an old computer, without sacrificing a good artistic directions. Flaws: - User interface could be a bit larger to be easier to read. - Sometimes, you run into a phrase that's still an object's name for coding, I think this is temporary and will disapear very quickly in further updates. In conclusion: Yes it is. Good price for a very good game.
I'd been eyeing this game for a while, mostly drawn in by the slew of positive reviews. When the halloween sale came around, I finally decided to give it a try. As a diehard tycoon/management games fan, I guess I should've known this was not going to meet my expectations. For starters, the game feels more like one of those mobile click-and-drag puzzle games rather than a (lightweight) transport tycoon. There's a map with dots, which represent cities, and lines that represent roads and train tracks. Basically you connect dots by clicking on them, and watch smaller dots (your vehicles) go back and forth between the new active route. There are only a handful of cities per region, and since roads and train tracks cannot be modified, and you can't build new ones, your options for expansion are pretty much railroaded. Cities come in three tiers: small, medium, large. And that's it. Sure, so
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