
Explore the vast reaches of VoidExpanse -- mine asteroids, upgrade your ship, trade, complete missions, advance your character and survive fast-paced combat with hostile aliens and mercenaries in the rich and exciting Sci-Fi universe of VoidExpanse!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game has everything I like in it. Spaceships, free exploration, trading, mining, missions, and an optional story. If you liked Privateer and always wanted a 2d version of Privateer, that's almost exactly what this game is. And that might be enough for some people. Unfortunately, the game is lacking polish in many respects. There are plenty of weapons, but aren't enough ships, engines, and shields to really create the kind of ship that will work well in the game. I think that the devs figured players would create these assets using mods, but the only mods out so far are cheaty ones. The economy is a bit off -- ships are a bit too cheap for what they are. There's no ties between resources being available and stations having more products or anything like that. Piloting needs some work. Colliding with NPCs is far too easy (in fact, it's the only maneuver some NPCs know). Most playe
Let me first start by saying this is a "No, for now", not a "No", as most of the issues I see are fixable and the dev team does seem to be involved in discussion. Simply put, despite lots of apparent customizations, they fall absolutely flat. There is very little point to choosing a class as you can easily get the starting skills/gear of one class with minimal playing early in the game. The skill trees fall into 3 catagories: offense/defense/make money; there is no unique skill to be seen for skill development besides the ability to see what ores an asteroid will give you before you mine it, flying bigger ships, and I'll even count driving in reverse at an acceptable rate. It's true that there is some playstyle choices to be made here as to whether you focus on combat or money earning, but at the end of the day you'll still need combat skills in order to defend yourself, so there's no i
I loved this game. Although others weren't, I was impressed with the graphics, and overall story options. They even include free dedicated server software. Each of those features is great. However, unknown to me, or my friends, the multiplayer is NOT GREAT. I bought a four pack to play this game with my friends, which we did and enjoyed every second, until it abruptly ended. Not even four quests in, the game tells us that we've reached the end of the possible multiplayer quest and can continue the game in single player to experience the rest of the story. What? This is a multiplayer game, but only a percentage of the game can be played in multiplayer mode? And it's not like I can transfer my character to a single player game, each server/game is a fresh start. Overall, I'm incredibly disappointed with the game. Yet another unfinished piece of work released and advertised as a full ga
Good: Relatively inexpensive game. Fun combat. Great visuals. Good RPG elements. Good autosave. Good replayability. I beat it three times and I think there is still at least one ending I haven't seen. Supports mods. Bad: Crashes to desktop for me about one in three hours of play or so, not a huge issue because it saves frequently. The story telling overall is weak, even though quests often have interesting options. Combat appears hard at first, but late in the game it's too easy if you power up everything and fly the best ship. If you are fan of games like Escape Velocity or SPAZ then you need to play this.
This is a highly underated game, and if anyone is on the fence regarding it, I would highly encourage you to buy it. Ship controls are similar to S.P.A.Z, which makes control of your ship very easy and intuitive. -Mining is also fun, enjoyablable, and relaxing. -The skill tree is great. You have to really choose what skills you want, as even when you are level 55, you will not have evertyhing you want. This is a good thing, as you will have to choose wisely as to what you want to be. You can progress beyond that level, but it just takes a little more grinding (for a hefty fee, you can "wipe your memory" at a science station to try out new skills). -3 weapons types- Lasers, ballistics, and missles. Each field is very unique with its own progression and tiers. -dozens of ships, and with the inclusion of the expansion, you get a battleship after completing the Pariah campaign. -Sector co
The game, is so well made, is highly moddable and the developers are, if the game is a success, keen on continuing development to improve their game. In addition to this, the devs have really listened to the community. Discussions have been ongoing on the forums and when an idea was found good, it was implemented. New patches were delivered on a frequent base which showed the community that they really wanted to have a good game. During the beginning I was very into the single player storyline. After almost finishing it I was able to hand over a big list of bugs. After that they changed the storyline quite a bit and I have been trying to hold off finishing the game until they do the Steam release. In the meantime the devs asked the help of the community to test the mac/linux version, the Steam version and to help out ironing kinks in the dedicated server. Having been Greenlit on Steam
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