
Tired of invading dungeons? It's time you build your own. War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres. In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL;DR - One of your minions wants to get off Mr. Bones Wild Ride. 10/10 would not get on. I could not recommend this game in its' previous release state. However, now I actually can. After its' 1.1 patch, the majority of what this game was missing in its release verison has finally been added. War for the Overworld, as a game, is...dungeon keeper 3. There really isn't another way to describe it. If Peter Molyneaux and the Bullfrog team were still around today, I feel the game we would have gotten would not be too far off from this. Are there flaws in this game? Obviously. Every game has flaws. But as far as managing to capture the feel of dungeon keeper and make an all-round fun game, this kickstarter title succeeds where higher-budget games such as the Dungeons series failed. With EA making no attempt to actually capitalize on a once great series, and in fact ruining it for a new gen
So usually Steam reviews give a pretty accurate picture, but this is a time where where every single one of the negative reviews is... well, wrong. The ones calling it boring must have never played a DK game, and were clearly expecting something very different, like a Warcraft clone or a Sim-game. It's not even close to boring - it's ridiculously fun. The ones complaining about the single-player campaign, again, clearly never played DK2. It's constructed in a very similar way. All of the rooms, spells and nuances are unlocked to you gradually in a way that doesn't overwhelm and each stage is carefully crafted to showcase the new features whilst also getting you to utilise the total of all the things that came before. It's classic DK campaigning and it's done really well here. The ones saying "it's a downgrade from DK2" are just plain smoking crack. This is pure distilled Dungeon Keepe
This is the dungeon keeper clone that we've been waiting for! War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically D
When the game first came to steam back in may 2013, there were only 3 different rooms to build, the ui buttons didn't work, mouse-wheel scrolling was broken, the ai was terrible, and there were no sound effects. As of early December, there are 8 rooms, the ui is fixed, scrolling feels normal, the ai is better, and the sound effects are great. -Not to mention they went back and remodeled a character because of negitive fan feedback. It's good to see this game taking shape. As for the gameplay? Well, Peter Molyneux declared it the spiritual successor to the Dungeon Keeper franchise, so there's that. It's a basic sandbox dungeon stratagy game that requires you to build an underground lair, collect resources, train minions, and defeat your enemy. Along the way you can build traps and defenses for your dungeon, cast various spells, and spend xp on 3 different skill trees. EA killed Bull
8/10 The Nostalgia is strong here. For anyone who played and enjoyed the Dungeon Keeper franchise there is a lot here to enjoy. Building your dungeon is still fun and engaging, working out what rooms attract what creatures is also fun. The Graphics are sharp and clear, if a little dark in places, the sound is excellent and the controls are easy to learn, wether you've played this type of game before or not. However there are a few downers: The Levels themselves, while fine, often do not allow you to build the dungeon of your dreams due to the restraints of the terrain around you (impenitrable rock) or that you can mine a few squares before you suddenly go into a new area which is really strangely shaped, so, if like me you enjoy creating sprawling dungeons you're out of luck. Also Combat feels lackluster, there is something missing, and often it comes down to sheer numbersd and crea
This is my first Steam review, so i'll try to make it a good one; it might be a bit longwinded (TL;DR is at the bottom), but i'd like to make it as thorough as possible becouse the game and it's devs deserve as much. First off, my PC specs so you'll know what i play it on: • Windows 7 64 bit • Intel Core i5 4570 @3.20 GHz • AMD Radeon R7 200 Series, 2GB RAM • 8GB RAM My history with the genre I've played Dungeon Keeper 1 + The deeper dungeons & Dungeon Keeper 2 on multiple occasions & systems over the years. Being a fan of both originals, i was quite sad when EA first purchased the franchise and then made their intentions clear by releasing that mobile DK game... My hopes for the franchises' rebirth were only raised when i found out about a team of independant DK enthusiasts trying to make a true spiritual successor to the original games. I've followed the games' progress through it'
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