
Lead the Sons of Russ into battle and slash your way through hordes of ferocious enemies with Boltgun fire and Chainsword teeth. Write your own saga in the annals of the Space Wolves Chapter as you hunt your sworn enemies - the Chaos Space Marines. Savour the atmosphere, as you play this unique combination of turn-based strategy and collectible card game, where you can turn defeat into victory, where events on the battlefield depend on a wise choice of cards and decisions must be planned meticulously.
It will take the leadership, senses and cunning of the Space Wolves to be victorious on the planet Kanak, Segmentum Obscurus – the harsh, hostile world chosen by the forces of Chaos as their outpost. What secrets does this slumbering giant, lost in the cold cruel depths of space, hold? What sort of monstrous powers are lurking in its suffocating green jungles, the fiery hell of its volcanoes, and its dusty lifeless wastelands? For Russ! For the Wolftime and the Allfather!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A fun game behind a grind wall... While playing Warhammer 40,000: Space Wolf I've had extremely mixed feelings over the gameplay. Yes, I do recommend this game but at the same time I need to give you some warning about the game. With that out of the way I will now talk more in depth about the strengths and problems with this game. Let's start with the good thing. The overall gameplay of Warhammer 40,000: Space Wolf is fun and interesting. A combination of deck building card game and turn-based strategy game. A neat combination with interesting ways to build three different classes each with different kind of strengths and play styles. Each of the classes has their own cards as well as shared cards which will be used in all decks. This is the most fun part of the game, getting the cards you want and like to use, upgrading them and using them in battles. Oh, and the battles! I absolutely
First of all, I love everything in this setting: the WH40k universe, the tactical shooting genre, a game with cards... yet, this game is just not good. The maps are tiny, the enemy just spawns everywhere (making your tactics kind of useless, when you get an enemy from behind from nowwhere), there are way too many enemies on a single map (ie. you have 3 space marines, and there are 32(!) enemies on the map), the deck managing part is a pain in the @rse... also, I'd expected some story driven, cinematic campaign, but it's more like just one skirmish map after another (although they are following a given story, but it consist only a few lines of text, and in between two battles, you see a scrren which reminds me a game main menu). The mechanics of tactics part is great, and the graphics is OK, too, but overall, the game lacks something to be as enjoyable like XCOM.
I want to love it as a 40k turn based game, but I just can't. It's not even that it's a former mobile game, it just has bad gameplay decisions. The entire game is based around this "effort" system, that punishes you for playing actually good cards, and makes decks filled with cheap ♥♥♥♥ be almost universally better, because you can then take twice, or even three times the action an enemy can. Added to that a core mechanic of gaming the system and only taking half turns so you can cheat out another free whole turn is just mindboggling in it's terribleness. Imagine xcom, except there is no cover to use tactically, and you constantly have to worry about whether you should shoot this gun for 6 points, or that gun for 8 points, because half the enemies go on a 7, and when they shoot you they almost always make you DISCARD those cool cards in your hand. So if you get two guys shooting at yo
Suprisingly deep tactical affair, mostly due to different fire patterns of different weapon types and the managing of effort points. No micro-transactions involved. You can earn cards just by playing or doing arena matches against AI (10 waves with increasing rewards). Gonna get the DLCs and hope there will be more missions soon!
I'm not going to waste any more time with this HERESY. So just basic facts: - story is far from EPIC, it's short and uninspired, - combat has nothing to do with strategy - it's all about your deck and luck, - if you want to have good deck - you need to turn this game into some sort of duty. Replay the same boring missions and challenge into infinity to get parts, Legendary and Honored cards and upgrade them. This is remaining from mobile f2p version that tried as hard as possible to force you to spend money on cards. Microtransactions were removed - but extremely grindy way to build deck is still here, - using random number generator is really weird in a "strategy game". At least in my opinion. You stand face to face with enemy. He uses 2 cards with 80% hit chance - and misses 2 times. Then you use 2 cards with 90% hit chance - and you can't hit. Funny, isn't it? It would be if that
Always online for campaign Solo is bad /: Always online for games is an abomination and need to die quickly. Keep the Online only for MMO.
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