

Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If Cities: Skylines is a sandbox where roads magically pop up like Sims fairies paved them overnight, then Workers & Resources: Soviet Republic is a brutalist slap to the face from Mother Reality herself. Here, you don’t just "draw" a road. No, comrade. You design it, fund it, schedule trucks to haul gravel, hire men to spread it, fuel the machines, build the asphalt plant, mine the gravel, manage the economy that pays the workers who operate the quarry that makes the damn gravel. Miss one step? Congratulations, you just bottlenecked your entire republic and your citizens are now freezing to death because the heating plant never got built. Oops. This isn't a casual "build pretty cities and watch traffic flow" experience — this is urban survival at an industrial scale. Every system, every commodity, every warm body matters. It's city planning meets Soviet logistics simulator, and it is
This game is for people of systems. It is as addictive as Factorio really, and as enjoyable as Transport Fever. But God save you if you let the "City Builder" tag fool you in a false sence of security - it has almost nothing in common with any of Simcity games, and only surface similarity to Cities Skyline series. WRSR is deeper, MUCH DEEPER. I'm not talking about comlexity, though game does have it in drowes, to the point when Cities Skylines would seem too shallow, forever unable to scratch the newfound itch, you never thought you have. I'm talking about your worldview. No, you will not suddenly become a communist, nor the game make you prone to the socialist thought. It will not move your political allignment one inch. But game WILL make you appreciate all your everyday life conveniences. You will see - buses around you are not going on their own, tap water didn't made itself availa
So, let's say you want to build an asphalt road not by simply buying it from foreign countries but by making it all by yourself. Or, let's say, with your working class comrades. The first step is easy: Draw a road like in any other game. Now it gets rather complicated. At first nothing will happen. You forgot to build a construction office, silly. So we build one. And buy some machines. Road pavers, trucks for various goods, asphalt layers... you name it. And a gas station. Because without fuel none of your prechious machines will move one inch. Ok. Back to our little road. We have a construction office, machines, workers. But we don't have gravel. So we build a gravel quarry. And a gravel processing plant which makes that stones from the quarry usable for construction. All of which, by the way, don't work without power (in fact the quarry does, iirc). So we need a power plant. Which ne
This is a great game. Coming from many hours on Cities: Skylines, I like this type of game - but the challenges are different. C:S is a pretty game and has a lot of depth to it, but ultimately it's a game about a wholesome world. Steve might might drive a garbage truck, but he goes home at night to his nice house on a tree-lined street and waits for his block to level up. W&R is a machine, both from the emphasis on the industrial and supply chains, to the glimpses you get of citizen's lives as they shuttle between the occasional shop to the indoor pool where Sergei spends his leisure hours completing laps. There's a lot of love in this game. You see it in the way that modders affectionately include all manner of underpowered busses and trucks. On the forums, people talk about their lives in concrete block apartments, just like the apartments in the game. There is a different tone in t
This game is hard to get into. It's not like other city builder type games where things are somewhat clear and you can figure it out as you go. In worker and resources, there is a lot that isn't explained to you, and you will find yourself confused on more than one occasion... Let me give you an example. "I want to build a Power Plant" In Tropico and city skylines, You unlock the power plant you want, and then build it. As long as it's staffed, it works. In Worker and Resources... You build a coal power plant, but now it needs coal. You build a supply building to hold the coal and a conveyer to feed it into the power plant. You build coal mines to dig up ore, a coal refinery to turn it into regular usable coal, and build a logistic network to bring coal TO the coal Power plant. You people don't own cars yet so you build a bus network to get them to work at the coal mines/refinery/po
communism would've worked if i was in charge

Achieve a population of 30,000 citizens on the hardest difficulty, without inviting immigrants in the last 10 years.

Achieve at least 80% alcohol addiction with at least 10,000 citizens.

Operate at least 10 working cableways in one game.

Operate 5 domestic passenger helicopter lines.

Manufacture and sell 100 Trabi personal cars to western countries (in a single game).

Produce 10 tons of nuclear fuel in realistic mode.
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