
THOTH is a challenging twin-stick shooter you can conquer alone or cooperatively with a friend. Each stage is handcrafted to test coordination and puzzle-solving skills. Colorful minimalist graphics combine with an intense unnerving soundtrack, making for an exciting mix of art and arcade.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Ucraniano | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I wish this game was bad so I could make a "BEGONE, THOTH" joke, but it's actually really good. Praise be to Θώθ.
THOTH is decent, albeit frustrating most of the time. I would call this 'hard as nails', honestly. There is not a whole lot to this twin-stick schmup, which is debatably its weakest point. Essentially, you have to clear 4 levels to get a permanent save. Each level is all on one screen. The novelty here is that you move faster when you are not shooting. The art and music are great - it's highest point. The frustrating part is that I don't feel the movement controls are tight enough for a twin-stick. It's too fast, I think. There is some mild addictiveness to it though, which keeps me coming back for more. This is something you play in short bursts. You will usually end up rage quitting. And inventing new swear words. Pros: +Art and music are great +Has some moderate addictiveness going on Cons: -Full asking price is too expensive, in my opinion; there isn't much depth here, and I don
There is a common misunderstanding that graphic designers and digital artists are fundamentally one and the same. Graphic design is scene as the commercial side of art, employing many of the same practices but in more corporate - often advertisement heavy - mediums. There is some truth to this, but though graphic designers and artists may both work in visual mediums their thought process and intentions are wildly different. In The Legibility of the World: A Project of Graphic Design[www.jstor.org] - Abraham A. Moles (who worked not as a graphic designer but an electrical engineer) defines graphic design as “the science and the technique of establishing a functional equivalency between a message and its purpose.” In short, graphic designers connect ideas to visuals. Their goal is to communicate through images, text, and graphic objects what words alone cannot, or cannot do with any sort
THOTH is a visually and sonically oppressive game with incredible balancing and ludicrously fun challenge. The game uses simple geometric shapes all over the place, but the creepy movement and undulating shapeshifting is, by itself, enough to be stress inducing. Add to that the HORRIFYING soundtrack by Cristian Vogel & SØS Gunver Rybergand you have something that's going to give you a heart attack only a few levels in. I'd almost classify it as a horror game. The gameplay is simple: use your joysticks to move and shoot at enemies as they barrel towards you. Stop firing, and you'll move a little faster. Beat four levels and that's a checkpoint. The game does a phenomenal job of teaching you through well-paced trial and error what everything does and how precisely it's going to kill you. I love THOTH. It's brilliant. It should be played by anyone who wants a good challenge and a terrify
Only 59 Steam reviews? Really? For some reason I assumed this game was more well-known, perhaps because of its obvious quality as an indie game, so I'm gonna do my part and spread some badly-needed awareness for THOTH. (You're welcome) If I were to describe THOTH in a nutshell, I'd say it's basically the N++ of twin stick shooters. There are a lot of fundemental game design similarities for both, like: Minimalistic aesthetic Difficulty that makes you want to tear your hair out, that makes your heart pump and fills you with adrenaline when you're almost, aaaalmost there, and that makes you compulsively smash the restart button like a masochist cause you KNOW you're gonna do better this time Stages that are divided in levels (5 in N++, 4 in THOTH) that you must complete sequentially, else you start from the beginning of the stage, and that gradually introduce new dangers that you organ
It was a simple yet addictive game. My eyes, ears, and hands were all fully engaged.
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