
Twinkle Star Sprites is a 1996 competitive scrolling shooter arcade game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Like all Neo-Geo rereleases by DotEmu, this is NOT a port (what's in a name, right?). This is a decompressed and slightly reformatted game ROM in a subpar emulator dressed up in a fancy menu. Although the drop in user experience between the tacked-on menus and the actual emulated game are stark, this would all have been excusable if the actual emulation had been competent. However, it runs like trash on any visual setting, consistently hovering around 56-57 fps no matter what, causing the music to play rather irregularly and failing to stay on-beat at any time. It has no right to perform this poorly on any modern system. This is an emulation of a 21-year-old, sprite-based game, from a game system that's very well-understood and easily emulated to a high level of accuracy and performance, even as far back as 10 years ago! But somehow, the folks at DotEmu managed to work their magic agai
This is one of the best versus shoot'em ups ever made. However, what you get with this re-release is an easy to use ROM+emulator bundle with some additional features. The game ROM is not even openly accessible so you cannot use it with the emulator of your choice and are stuck with the given configuration options and the given launcher. Besides, the Neo-geo original version is not the absolute best version of the game (the Saturn version had more content). The additionnal features are a leaderboard, multiplayer and achievements, but every one of them is flawed: - leaderboards are very buggy (with scores superior to 9,999,999 which should be the upper limit, and I am 99% certain at least some of them are due to glitches, not cheaters) - multiplayer does not have proper matchmaking but only a friend invite system. Fightcade does better than this and is free (free as in "free beer") - the
Fantastic Game. Versus shmup action that is messy, hilarious, fast paced and most importantly fun. It's a game were you shoot patterns of enemies which create fireballs that your opponent must either dodge or return. under correct circumstances the game quickly changes from a gallery shoot to a bullet hell in a heartbeat. I do have to admit that this is not the best version of the game. The dreamcast version had a series of options that fixed a few known issues, such as the score bug glitch. the slowdown and also had an option to run exclusive CD quality audio that was recorded for console releases. It is a shame that SNK continues to ignore these options that have been used in the past, espically if you concider that other dreamcast emulations have shown up on steam. HOWEVER It's available. It's on steam. It has online play. The basics are still there, and if this is all we are
This is, by far, one of the best (if only) topdown versus shooters I've ever played. I spent so much money at the local arcade going head to head with everyone there. Yet, I cant recommend this. How in the hell does this game's emulation run so poorly that I'm getting non stop glitchy and stuttering audio? MAME emulation from like 2003 had this game running better on my old AMD Athlon desktop. Just go get the MAME version and enjoy this how it was meant to be enjoyed.
I LOVE Twinkle Star Sprites. IMO, it's the best versus arcade puzzle-shooter. The reason why I don't recommend THIS version is because it's a horrible port by DotEmu. If you play this, even on a high end PC, you'll experience ridiculous lag. Half of the time you loose is because the game froze for a second making you appear somewhere else when it unfreezes, usually in the way of projectiles. Even if you try to avoid landing somewhere dangerous by "moving" while the screen is frozen, the game doesn't detect your input, so it's useless. You'll loose because of this... especially in the latter stages where the screen is filled with tons of fireballs, explotions, enemies, etc... This port makes it extremely unfair and unplayable at times. I still have fun with it because I love the gameplay and developing skill pays off with a good experience in multiplayer matching (the few times I do
I have to say, there is a reason people prefer MAME on a lot of these classic titles. DotEMU's emulation for TSS is, using a single word, terrible. It is astounding to me that I can run MAME TSS, get perfect frame rate without slowdown being introduced, whereas with the DotEMU TSS, slow down abounds. The only way this is playable? Simple. Don't even try to use full screen mode in ANY resolution. Before anyone says "yeah, but the original had slow down," trust me, I know. My Neo Geo arcade cab with TSS installed has had an unbelievable amount of play over the years - I know and love the slow down on TSS on original hardware. OK, love may not be right but you know what I mean. Let's talk about the music and effects. Again, DotEmu's emulation is mind bogglingly terrible. Skipping, slow down, speed up. You name any possible issue with emuated audio and this release has it in spades. I ha
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