
This is Granfesta Kingdom. A land near the sea, with rich foreign trade. On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist. Our story begins with the capital of Granfesta... ...off in the background, in the rural town of Country Ceremo.
Gritz is a young man skilled with traps, having been taught by his huntsman father. Hoping to make a name for himself, he headed closer to the casle, but ended up working meager handyman jobs and living quietly in Country Ceremo. One day, Gritz noticed a dispute taking place outside an item shop. As he thought it over, into the fray came a girl using a bow, who he had never seen in Country Ceremo. Gritz joined the girl, and they worked together to drive off the scoundrels causing trouble for the shopkeeper. The archer, who called herself Leah, seemed to have come with some important goal. This meeting was but the first page of the story.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A great TRPG based on Fire Emblem and more specifically FE9 and FE10. If you are familiar with this genre I strongly recommend playing on hard mode. I haven't enjoyed a FE this much since FE10. The whole game is very tightly designed and does not pull ANY punches, you will need to use all of your resources carefully and more often than not beating a map was such a close call that waiting one more turn would have meant losing or a character getting killed. +Most maps allow you to draft your whole army, making every unit important, even your measly thief +No permadeath, instead, a unit dying means they will be unable to fight on the next level. This is a great middle ground as losing a unit does not mean "instant reset" but instead a decision like "can I afford not using this guy and not giving him any EXP for one map" +Renewable weapons. Every unit's basic weapon's durability is restored
While not a top-quality game by any means, this is still a decent followup to the legendary Fire Emblem series. You can tell this game is build for FE veterans, but Fire Emblem isn't particularly complicated to begin with so newcomers should have no problem learning this. There are some minor chages here and there to fit what changes the devs wanted to the tried-and-true formula, including the stroke of genius of having basic-tier weapons repair themselves after each level so you don't have to redistribute 20 damaged iron swords after every battle. The levels themselves are competently designed if nothing spectacular. My main complaint is oddly enough the plot. It is rather random and entirely too light-hearted for a game about battlefield tactics and should be just a shade darker. Where are the card carrying villians? Where are the pillaging bandits, the heartless tyrants, the constan
Fluffy Fire Emblem with a good Hard Mode.Desuno's a good game designer.
This is a very cute Fire Emblem clone. It's what I expected going into it an it's what I got out of it. Gameplay wise it feels quite a bit more balanced than Fire Emblem since you can't just beef up one or two units to kill everything. The trapping gimmick didn't seem that helpful from what I played, but from what I've been told it's much more useful in Hard Mode. The story isn't the greatest out there, but the character interactions were fun enough to keep me interested. The characters are also really cute, but that may just be me with how much I like kemonomimi. It's not that long of a game, but it didn't feel like it needed to be any longer or shorter than it was. It's overal a solid game and I wasn't disappointed in it.
As a fan of the Fire Emblem series, this game, "Trapper Knight, Sharpshooter Princess", caught my attention. However, it's not a game I could recommend, no matter how badly you want to play Fire Emblem. This game has a very clunky user interface, and that single-handedly was the dealbreaker for me. Right off the bat, you'll notice that the mouse doesn't work, so you'll need to control it by keyboard. I tried pressing Space and Enter, but neither of those acted as the "Select" button, so I had to resort to pressing random buttons until I realized that Z was the Select button. Once you get into the Config menu, you'll know which buttons do what, but you can't even get into the Config menu without first knowing that Z is Select, which is a catch-22. Not the best first impression, but the problems don't stop there. The game doesn't auto-calculate movement through terrain, so you'll have to
A cute Fire Emblem-esque strategy RPG, but with a few spins on familiar mechanics to be worth playing even if you're a big FE superfan. Just do note that you get what you ask for if you pick hard mode...
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