
All You Need Is Heal! Monsters have cornered you in the dungeon corridors. As a newly hired Priest, your duties are to use your magical abilities to heal your comrade, a Knight on the front-line, and provide support during battle. Will these two brave souls live to see the light of day again? A version of the game was launched on PlayStation Vita in 2015 and on PC a couple months later. Though only released in Japan at the time, both had an English text option in-game. The PlayStation Vita version was delisted when PlayStation Mobile shutdown.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Ah the joys of being a healer. Lord knows it's a thankless job, necessary in any successful party yet never the hero always the scapegoat should things go wrong and you're unable to keep your tank from dying as he charges face first into the nearest swarm of enemies. Why any sane and rational person would do it, much less enjoy it, is one of gaming's great mysteries and yet here we are. The few, the proud, the possibly stupid, the career white mages, medics, clerics, and priests. I've always liked being the healing classes in mmorpgs and class based shooters, so A Healer Only Lives Twice instantly caught my eye upon being released. Rather than being the knight as in virtually every other video game created, you play as his stalwart support, and it is through your careful spell management and item use that the hero survives and the game progresses. A fairly straightforward game of fight
This game is not a grind or time sink game. It is possible to beat it with no upgrades, on your very first run (though unlikely, only because you won't know what you're doing). Playing with no upgrades is one of the modes (which I just beat before writing this). It's a great little challenging game of balancing multiple things, once you understand the mechanics. At first, the upgrade system gives that impression that you need to do the same thing over and over and get upgrades. This is the mistake many negative reviewers are making. I thought the same thing, and was disappointed after the first few run throughs. But then I started listening to what my knight was saying. There are some unintuitive mechanics to understand, and your partner is giving you hints.
Definitely a quality over quantity product. Make no mistake, this is a five dollar game with about five dollars worth of gameplay here. While some games at that price have managed to entertain me for hundreds of hours, this one is quite easily beaten, and once that is done, there isn't much else to do other than max out all of your perks, if that's your thing. You can also run Trial mode and simply try to see how far you can get through a randomly generated stream of foes without dying. But otherwise, it's a very fun experiment in healer-centric game play, and plays more like a puzzle/strategy, than an actual RPG. There ARE stat increases, but it's a small part of your overall success. Most of the game play lies in knowing when to use which skils, such as using the skill that sacrifices one of your tank's limb HP for Mana then turning that into XP bonus or a much needed limb recovery sp
The game itself should be renamed to "A Torch only lives twice". After 3½ hours of gametime not once have I lost due to damage or healing but always due to running out of torches. This game is a rogue-light were you delve into a dungeon with your knight companion. The knight will automatically attack 1 creature each turn (you decide which one) and your job is to heal him. Well, in theory. In practise only a tiny fraction of the gameplay is actually healing. The game has a torch-system, a constant timer that ticks down and when you run out of torches you lose. Most of your time will actually be spent crafting potions, using items, buffing your EXP and doing everything in your power to find Torches. After every fail, aka running out of torches, you receive points based on your performance which you can then spend on upgrades, restarting with a bit more buffs than you did the last time.
You're a healer tasked with healing a knight to get out of a dark dungeon. If it gets dark or the knight falls, it's game over. The game has simple and cute graphics, great soundtrack and interesting gameplay. The game is relatively short once you learn the basics, but great nonetheless. I recommend it if you'd like to try something new/aren't terribly allergic to indie games! Tips for new players: * Keep shuffling your mana with the Faith-skill. You might lose 20 mana by getting a small bottle, but most of the time you'll get a larger bottle back. * Boost EXP as often as possible. Don't skip tiers as soon as you get the red orb, try to get some EXP before leaving (unless it's raining). * Get the torch from each tier if possible. If you see the torch two enemies away, use the sword-skill twice in a row to activate piercing, which does damage to two enemies in the same lane. If the tor
This game is purely about resource management. I decided to write a very indepth review so you know if this game is for you. You play as the titular healer and your task is to keep your Knight alive as you make your way out of a dungeon. The combat/game is entirely in real time and your Knight has 5 body parts that you need to keep topped off. Enemies will telegraph with a speech bubble where they will hit. You start with a basic heal spell and a way to craft various potions and other useful things. As you kill enemies you get levels and can learn new spells or upgrade an existing one. The game does not pause as this is happening. Once you die you get some points that you can spend on upgrades that carry over from game to game so you can last longer. Note that the game is actually very fast paced, despite what it may sound like. You must: 1)Manage your mana that you use to cast
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