
The Beast Inside is a gripping new twist on thriller and survival horror genres, telling a multi-layered story about cryptanalyst discovering a hundred-year-old murder-mystery that not only remains unresolved, but also puts his very life at risk.
Adam, CIA cryptanalyst, leaves Boston and moves to the country with his wife, Emma. His handlers are afraid they won’t be able to keep him safe there, but Adam believes he needs a peaceful place in the woodland, to take a shot at military code and alter the course of the Cold War. As it turns out, this area is quite the opposite of a peaceful place... In the attic Adam finds the hidden diary of Nicolas which, once opened, carries the nightmares of the past right into the present, putting the lives of both Adam and Emma in a great danger. How come the mysteries from Civil War era seem to be connected to what is happening during the Cold War? Who was Nicolas, the man who lived in that house more than a hundred years ago?


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Polaco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Overview The Beast Inside is a narrative-focused adventure game narrating the parallel stories of Adam and Nicolas, one a cold-war era secret service code-breaker, the other a mid 19th century upper class man, and developed by Polish studio Illusion Ray. During the course of the game, the two protagonists' stories become fatally intertwined, among a web of soviet espionage, ancient mysteries and occult happenings encompassing the secluded city of Blackwell. First impressions aside, The Beast Inside distinguishes itself from the average walking simulator game, mostly by introducing gameplay styles belonging to other genres throughout its levels. While it mostly stays true to being a narrative, exploration focused title, it also manages to not become repetitive thanks to the implementation of said twists in the formula, giving out nice changes of pace at the right moments. First person s
You play CIA Decryptor Adam with in 3 Month pregnant Emma in Year 1979/Cold War. You travel to a lonely House deep in the Woods. All looks like save Paradies. Than you find a Diary. Than you play Nicolas Hide. A Man alone in the dark Mansion. You find a Lamp, some Fuel & some Matches for Candles. Now you Switch in 13 Chapters from Adam to Nicolas & back. Telling 2 Stories. 1 from Father hated Son & 1 who believe everyone could be a Soviet Spy (Red Sparrow). I think this was never a AAA+ Game +++ easy 100 % Achievements with Guide ++ strange but interesting Story ++ fine Level Design ++ good Graphics (didnt play on Ultra only on High) ++ nice Sound + fine Puzzles/ Hunts +/- Control isnt perfect --- no FIVE (5) Trading Cards --- no Chapter Select/ only 1 Save File/ (no New Game Plus) - if you rush through maybe a short Game (explore everything for all Achievements, didnt read
🟢 Great horror story game. The true ending is hard to interpret but it's quite brilliant 🟢 Force-based interaction 🟢 Tricky puzzles 🟢 Good voiceovers 🟢 Pretty good graphics 🔴 Inconsistent performance 🔴 Game has multiple endings but once you finish it with one ending, game just deletes your save file and you've to replay everything again. There's no way to revisit a chapter. Horrendous design
It is always nice to see when there is a successful Kickstarter campaign behind a good game. This is how it all started with The Beast Inside. Also, I understand the creators (or just the publisher) here are Polish - Lust for Darkness was a nice surprise a couple of years ago and while I'm awaiting its sequel, Lust from Beyond, I have another gem titled Don't Be Afraid on my wishlist. These folks have gifted us with some pretty great low-budget horror software in recent years. Walking Sim Meets Horror The Beast Inside is a weirdo. First we start off as Adam, an agent of the government (even better: a cryptoanalyst) who enjoys the tranquility in the countryside until he finds the diary of a certain Nicolas Hyde in the attic, somebody who lived in the same house more than a hundred years before. And this is where things get interesting: chapters alternate between the two protagonists. Ju
The Beast Inside is a gripping horror-narrative and thriller which has mastered the art of tension building. It seamlessly incorporates different gameplay aspects including exploration, stealth, puzzles and combat. The combination of these elements created engaging and unique gameplay throughout the 13 chapters and avoided repetition. Pros + Varied gameplay. + Genuinely scary with the developers having an excellent understanding of tension-building and creating atmosphere. + Intense chase scenes and accompanying sound. + Exploration is rewarding with plenty of objects to interact with and notes to discover. + Play as two different, yet entwined characters with opposing environments. + Intriguing story that slowly unravels and comes together. + Detailed environments and graphics. Cons - It is easy for the character to get stuck, particularly outdoors. - Long loading times between chapte
Oof. This game is such a mixed bag. It does a few things really, really well. But when the game forced my attention away from the parts I enjoyed (which it did frequently), I found a game that made me ugly cry at how much I hated it. As the description on the store page indicates, the story is split between two protagonists. The first character the player is introduced to, Adam, is a federal agent during the Cold War. I didn’t expect to like this timeline as much as I did, but the way the story explored themes of paranoia was seriously engaging. My time playing as Adam was a total ♥♥♥♥♥♥♥♥ - in a good way, that is. Besides the constant code cracking in his chapters, the game actively encourages the player to distrust every character and, by extension, their own perception of what was happening in the story. Every chapter featuring Adam had me at the edge of my seat, anxious to find out
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