
In a world of countless islands populated with scattered tribes, you build up and manage a thriving community of thousands of inhabitants. Send out your Pioneers to explore untouched soil, find hidden resources and defend your settlement from life-threatening enemies hiding in the mysterious fog.
A people, cloaked in fog. One mission: Restore hope. The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Ucraniano | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
i like the overall game play is great graphics are great i am 78 years old and played the first settlers when it came out this game has a lot of resemblance to the first one before it got remade loved the first settlers am sure i will love this version could use some fishing ad-dons as we are on an island it is a bit of a learning curve but it is new release i bought my version so this is a pure review
I am an old gamer, who was raised with the old Settler series. So settler 1,2,3 will always be my standard to compare such games with. I too, was one of many disappointed settler fans by Ubisoft. So I was more than happy to hear that Volker Wertich the original Setter creator was gonna make a new game with his vision. I never get reviews that complain about early access title not be complete. - So what can you expect with this game? If you want an original settler feeling you are fine here. The game as it stands now as an early access title is not finished but feels great and is really good at this developement stage. You can see the good basis on which they want to improve the game in the future (see roadmap) plans. - Is the price ok? I think the price could be a little lower for this early access stage - You want Multiplayer and battles with ai? Then this game is NOT for you. At th
Let's start with the bad, because there really isn't a lot in that regard. Werewolves! That's it. These annoying creatures can force you to lose if they are spawned to close to your starting location and there is simply nothing you can do about it. Throwing more troops at them will only mean they grow even faster and the inevitable end comes faster rather than later. The only counterplay are fearnaught units which require silver. So, if the first silver deposit is blocked off by several werewolf camps, then you lose. It's that simple! Unfortunately, this happened to me on several occasions. Please fix this ASAP! Just moving the werewolf spawns a little bit further away from the starting point should be enough in most cases. Now for the good: Pretty much everything else! The building mechanic is fun and organic, as soon as you've gotten used to it, there's a feeling of calmness in the en
The Settlers 2023, the Settlers community wanted.
I enjoyed this game, it's early access but there's still a lot there. The graphics are nice, the atmosphere is fairly immersive, and the music really kinda brings that home. It's got a cozy feel to it. There's quite a few QOL features that have yet to be added that would make the game less frustrating. The tutorials are OK, they really give you just enough to cause trouble and leave out a lot of specifics that you figure out on your own or from other guides online. After much trial an error for the past few months the creators finally decide to create an actual guide for the game. That's awesome... they want $10 for it... That's what's done it in for me. All of the scouring and searching and studying for how certain things works, how certain supply chains set up, actual numbers and times for various actions. Which buildings do what and which other buildings they rely on. All of this shou
First off: This game is delightfully chill to play, which is very nice. However, it comes with some very serious drawbacks: Combat is very unfulfilling, the production chain is both too shallow and too complex at the same time, and some things are unnecessary fiddly. In more detail: The combat appears roll-of-a-dice based, so if your "combat power 4" Ranger encounters a "combat power 3" Bandit, there's a 4:3 chance (57%) your unit will win. It also means that it's shockingly common to have a single unit kill multiple foes: In 10% of cases, the lone bandit will kill 4 rangers, in 0.3% of cases, a lone bandit will wipe an entire guard tower worth or rangers. In poker terms, somewhere between a straight and a flush as far as probability goes! This results in very frustrating moments where you can't quite get rid of a camp, and likewise if your unit does all the slaying, things feel a bi
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