
Eaten Alive is a Point and Click, Adventure, Horror game with Puzzle and Mystery game-play elements. Take control of 'Mia' six years after the apocalypse began, the dead don't stay dead and the earth is in a permanent state of darkness. This game contains adult themes.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The permadeath sounds like a good idea...until touch a zombie, die, have to watch a game over screen that takes far too long to get through, and then start over right back at the beginning. Starting over means doing the exact same things you already did in the same order you already did them. If there were randomized elements or at least some sort of checkpoint system it would make the game enjoyable. Think of it like the movie Groundhog Day, where Bill Murray can alter the rest of the day just by making a different choice. There will be none of that in Eaten Alive, as it's straight forward mirroring what you've done and hoping you don't get within spitting distance of a zombie before you can get to that point (and a little further) all over again. As far as death, you only have to graze a zombie and it is INSTANT death. There's no trying to push it away, no kicks to topple them over
EDIT: The developer is immune to taking criticism, don't touch
This is a first-impressions review (I only played 1 hour of the game because of bugs, problems, and how dull the game feels in it's current state) Do you like menus with bad controls? Do you enjoy games that alt tab doesn't work in them? Is 3:4 resolution your bread and butter? If you answered yes to all of the above, this might be the game for you! All memes aside, these are the game's pro s and cons of the game: - Weird controls - you have to click for each movement, you can't just hold the mouse button (My finger hurts after one hour of playing it and I'm a moba player) - Moving feels weird - you can't go through paths that seem like you can, and you character moves in an odd fashion. - Zombies feel bad - they're both underpowered in the way they have terrible AI in the sense they lose track of you in seconds and move at snails pace, but also unbalanced because once you get
Seems like there is potential here, but it suffers from one of the worst problems of the point and click hayday: The ordered puzzle. Spoilers: In order to escape the first room, your character wants a gun, you click around and find a locked door, only then can you interact with the generator (or maybe I missed it earlier because the collision box is actually one tile BELOW the generator). Once you've inspected the generator you discover you need the passcode to turn it off. Only then does the computer show up as interactable, but it's missing a cable. Next go into the room with the door, now one of the boxes that you couldn't interact with before is clickable. You get the cable, take it to the computer, get the code, turn off the generator, zombie immediately kill your only fiend, you say "meh" and walk out the door. Add in the fact that the main character is an immature ♥♥♥♥♥♥♥♥ who co
"Back when the world was normal, I was in jail you know. What did I do to end up in the joint you ask? I was caught engaging in sexual activity with farm animals. Why am I telling you this? Well. If you find any animals around the city, please let me know. Preferably horses, short horses, but I have a bucket in case. Man I've got a serious case of blue balls. Listen, find me a nice cute horse and I'll reward you nicely." Just a sample of the quality writing you can expect from this game. Story is one of the main things point and click adventures have going for them, so it's nice to see so much effort was put into that area.
Eaten Alive This RPG maker is a good attempt at trying to create a functional game however it just fails at all the important points. Introduction Eaten alive is an RPG where you play as a character called Mia, probably the most lifeless character i have seen in a while. your goal is well, there is no goal you just decide to leave without reason and run around outside between "zombies" that are slower then a bike with triangular wheels. Story The story of this game is the woman Mia staying in a warehouse with possibly her brother or friend Mac, he has locked them in that warehouse to protect them from the zombie horde outside. for no reason Mia debates with Mac that she wants to leave. All the points that she makes make no sense and are no reason for her to leave at all. After she "escapes" from the warehouse she ends up on the street where a massive horde of about 3 zombies s
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