
Ragnarok was just the beginning… of the end! Odinfall is a Viking-themed, rogue-lite, twin-stick shooter. Blast your way through procedurally generated levels, upgrade your character, modify your weapons and take down robotic Norse gods to earn your freedom!




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Alemán | |||
| Español | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Character level is capped at Lvl 15 (just enough to unlock one (1) out of four perk branches). In most games, this would be fine, but in this one, the perks are completely unimpactful. Here's a sample: * Dash cooldown reduced by 5% * Max ammo increased by 8 * Pickups last 1 second longer These aren't exciting choices. They're just minor stat tweaks. So limiting character level (and by extension, perk points) serves no real purpose, except to annoy the player and artificially gate progression. To make matters worse, the game has an anti-save-editing system. That alone tells you how worried they are that people might skip the grind, realize there’s not much there, and stop playing. I want games to be fun because the gameplay is fun, not because I'm trying to unlock all the characters or reach max level. I played this game a LOT when it was still Gaunt Valkyr. It feels ever so slightly
The game clearly takes a tone of inspiration from Nuclear Throne and tries to modernize it, but it has a few missteps along the way that keep it from being everything it can be and should be. Usually, I don't leave reviews for games, but this one's got some potential that it's not quite living up to yet, and I'd really like to see it get there. After a few hours of playing, I think the main issue the game faces is that it's a bullet hell with tons of (seemingly) unavoidable damage. This comes from a few places: -The player is really big, has a big hitbox, and moves really fast. -Enemy bullets move very quickly. -There are lots of small "horde" type enemies that also move very quickly. -The levels are cramped, leaving you with very little room to dodge around things (especially when combined with how fast you are). -Some enemies just spew bullets at you while rushing at you. I've died t
I'm gonna have to say that I have a somewhat mixed feeling overall on this game. On one hand, I love that "playing Nuclear Throne" feeling I am getting while playing, but at the same time, something just feels off. I have several gripes which are, ultimately, making me not enjoy this game overall. I'm having fun many times, but other times, I'm just annoyed or frustrated or straight up bemused. Let me clarify with some of my negative experiences: 1). The enemy AI is just completely and utterly unpredictable. Many of them move in random directions AND at random intervals. I don't mind my game having some difficulty spiking, but there just doesn't seem to be any way I can predict what any of them are gonna do most of the time and given the shallow FOV you are stuck with, it seems like an arbitrary way of increasing the difficulty? "They" can see you.. but you can't see them? Hmmf.. The
I really wanna love this game, but there are two things killing it for me right now: meta progression, and time to kill. Leveling up characters to unlock perks OUTSIDE of the individual runs just doesn't feel good to me. I feel like I'm cheating instead of just getting better at the game. I played through the first area (Fenrir) without touching the skills and I had a good time, but when I got to the second area (big snake), the tankier enemies made the levels feel like a slog, especially with starter/early weapons. For example, the starter pistol deals 1 dmg per shot, and on the first two stages you can expect 10-20hp enemies. Not even a difficulty thing, it's just time consuming to cut through them. It also cuts the other way, with the Player having ~7 HP, but most enemies dealing 1 to 2 damage. I'm still following this game, because I'm interested to see how it shapes up through e
One of the most slept-on recent action-roguelites on Steam. Yes, it's heartily beholden to Nuclear Throne, but NT is the godfather of the genre and not enough games that followed have given its appropriate honors. This one does, full stop. Since it's much newer than NT, Odinfall adds gobs of other systems, unlockables, meta-prog stuff, and a sharp style and goofy attitude. I've only cracked into the second area thus far, but I noticed that only 7.5% of the community has beaten Fenrir!? That's what spurred me on to write this review and climb on my soapbox. I can't speak about the game front to back, since I think I'm quite a ways from any version of its EA endgame as it is, but I think this is a wonderful example of this style of game. The additional mechanics layered onto the NT core don't seem frivolous or excessive, but I do think they take some time to get used to and utilize prope
I've followed the development of Odinfall for a long time, and I'm very happy to say that it has surpassed my expectations by A LOT. Extremely satisfying gameplay with tons of variety, incredible music, and amazing artwork. I'm looking forward to seeing where the developers take it in the future.
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