
Below the Stone is a pixel-art roguelike about dwarves on the quest for the deepest depths. A place where each and every descent will lead to new adventures -- and where only the most determined dwarves with many lost lives will be rewarded by the hidden world lying below the stone.
Discover the lore of dwarves, the treasures they die for, and the secrets they rarely speak of. Within the stone below lies the adventure everyone seeks, but there's always a price. Often death.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What if Core Keeper was made with some roguelite and extraction shooter concepts? Oh, that's pretty much Below the Stone. ROCK AND STONE!
It's a cautious recommend for now. It's a great game but it's a great game because of its foundation and the trust I have in more content to come. It's pretty early alpha at this time and I highly expect that by the end of 2024, this will be a very high recommendation for me. The only thing that is really lacking is run variety (new quests, new enemies, different loot...) It's going to get there and it's going to be really really good when all of the content is there, but for now it's a good 10ish hour game.
So... it's not really that I wouldn't recommend this game... it's just that I wouldn't recommend it for $20 right now. There is a compelling foundation here, and a lot of signs of good things to come, buuuuuut... most of those things are just not here yet. The basic gameplay design is pretty fun, though the combat is painfully basic and generally easy. Mining and foraging feel fun, but there are a lot, and I mean A LOT, of resources that simply have no use in the current build. The maps are large enough, though given the relative lack of notable sites to find, they sometimes feel too large. There is at least one additional level below the first level of the mine, but the enemies are mostly the same as the layer above. The location of the entrance to the second layer appears to be randomized, and you always start on the first layer when you enter the mines, even after locating an
Not only a neat little extraction-game (not quite as hardcore as the likes of Zero Sievert), it's a lot of fun for those of us who like to dig around in dirty places looking for ore. It's also, as it turns out, run by a great team with a responsive lead who damn near immediately implemented several of the accessibility features I asked about in Discord. The team is passionate and responsive and it shows in how much the game has improved and grown since we first got our hands on it; it just keeps getting better!
While I like the game I can't in good faith recommend this game to anyone in this state. It feels a lot more like a demo then a 23 dollar game. -The game feels quite imbalanced at points (Difficulty curve and monsters) -Certain items don't even work (Lead mining helmet) -Only 2 floors at the moment (You get sent back to the kingdom when you find the hole on the second floor) -It can take sometimes 60+ minutes to just find the second floor even with two ways of getting there. (Boss/Hole) -Some deaths can seem quite unfair when you get stuck in the terrain which can be very annoying and upsetting -You can lose everything on death in this game with no way of getting it back meaning A LOT of re grinding lost gear/items -Game doesn't really respect your time, hours could be wasted on a single run dying only to be set back even further since you'll need to make new gear/potions you previousl
Not a fundamentally wretched game, but something about it feels boiled. It has no weird mechanics, it has nothing that's obviously the author's strange fetish, it has nothing that's a new or unusual take on anything, it doesn't have a rant about income taxes somewhere in the dialogue, even the music is just kind of the muzak of videogame music. If you want an extremely inoffensive game about hitting rocks until you get other rocks and then collecting those rocks while occasionally a potato tries to kill you, and you slowly make your way up an extremely shadow upgrade tree in a game where there are very, very few threats or challenges, and the few things that are threatening or challenging are so in an extremely puzzling way(okay I touched the evil rock that made golems come alive, I killed the golems and nothing happened. Is this a bug? Was the rock just there as a joke to kill me? Am I
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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