
It's hard, really hard, incredibly hard. No saving (saving and continue option only in practice mode) and no checkpoints. This game is pure evil and it will find a way to kill you on every move.
Recibe una notificación instantánea cuando el juego alcance tu descuento objetivo
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Why We Can't Have Nice Things, or Tragedy of the Commons: Steam Edition When Why So Evil was on Steam Greenlight, I voiced my concerns politely, but clearly. The developers did little to assuage my concerns, but I am nothing if not forgiving, so I decided to pick this title up and give it a fair shake. This game goes to show exactly what purpose Steam Greenlight served, because now that the gate has been torn asunder and the guardian slain, all manner of hellspawn issueth. And I don't mean in a good way. This game has a 3D take on the Super Meat Boy style of challenge: unforgiving difficulty with unrelenting learning curve. I ended my first playthrough at Level 9, and I feel like, even in my short time with the game, I got a fair feel for how I'm going to like it long term. First, the good: The designers show a good head for iteration. Each level (from 1 to 9 admittedly) showed decent
I've played some ridiculously hard games in my time, but none with controls that feel luck-based, obstacles in almost every level that can either desync or become luck-based to dodge. One of the most amazing things about this game is that I'm at Level 49/50 on Practice Mode with around 2794 deaths. Why on practice mode you may ask? Well if I wasn't I'd probably have 10000-100000 deaths, because everytime you die in the other modes you get sent back to Level 1 and there's some ridiculous level design in this game and you will always be fighting the controls. The graphics are awful maybe just barely hitting the PSX mark and with bare bones textures at that. Nothing in this game looks visually appealing in anyway shape or form and it's using a barebones Unity Engine that doesn't even work properly. I literally think with all this it's pretty much impossible to beat the game on anything othe
Another game that claims to be incredibly difficult, but instead just has poor controls. I got to wave 27, I'd highly suggest staying away from this game unless you are a ego maniac.
Well, that's a very simplistic game idea with messed up controls making it very hard. No idea why they called it 'Why So Evil' instead it should be 'Why Bother At All'.
Very often I’ve asked myself why I have such an addiction to “rage” games. I suppose because being challenged to a point of frustration by a video game leads to a greater sense of accomplishment when you are finally able to conquer it. It’s also what attracts me to rogue-likes. When it’s always do or die, you need to be in top form in order to even get close to the finish. Why So Evil? wants to be both of these, but ends up coming close to neither. The game opens to a startup launcher that allows you to pick your resolution/graphics, a “windowed” checkbox, and a controls tab. The launcher is my favorite part of this game. Almost nothing in the game feels as well made as the launcher. I could end the review there, but my masochism won’t let me, so let’s look at this game a bit more in-depth, and ask ourselves the question, Why So Awful? The game is launched without a menu. No tutorial, n
You play as a cube and you try to tumble through a bunch of different puzzles. There's really nothing wrong with it, but at the same time, there's really not much reason to keep playing. There's nothing to really change up the gameplay. Each puzzle is a bit different, but they seem very repetitive. The developer seemed to make a basic game mechanic and did nothing else. It's essentially a bare minimum game, and there's not much satisfaction in completing it.
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