
The second game in the Atelier Arland trilogy and 12th game in the main Atelier franchise The Arland trilogy is the 5th set of games in the Atelier franchise. This is a port of the 2012 PlayStation Vita enhanced version, known as Atelier Totori Plus internationally, with all DLC included.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The most annoying thing in the older games is that one small thing can mess up your whole playthrough. Events in this one are the real pain and especially limitation to leveling...you really need to know what you're doing. But aside from that - story is lovely, whole progression is done well here. True ending is unexpected, but appreciated, leaves you with happy feeling )) I'd recommend playing if you're trying to catch up with Arland series like myself. But not as first in Atelier series, by now it's pretty old and it shows. And it's priced high for pretty old game, especially since they didn't update much.
This has to be the roughest Atelier available on Steam. It's easy to notice the lack of QoL compared to what Rorona had, because that one was remade and this one wasn't. It may feel like you are playing an older game if you are going in order. It is not possible to sort through traits. This makes the process of crafting equipment and items a bit more annoying, but I'd say that it is still at least easier to get the best traits on stuff than it was in Rorona? That's how it felt in my experience. The cost points are determined by the level of the items you are transferring, I think. You need a guide if you want to get the true ending. It really isn't possible to get everything done on your own without one. There are a lot of missable things that can mess up your playthrough, like needing to come home with a full basket with a certain character in your party or else you'll miss every oth
This is a very low quality and low effort port. A) The user interface is a train wreck. You frequently have lists of 100s of items to wade through and unlike the previous game (Rorona), you cannot filter items while doing synthesis. So if you want a particular trait that you only have on 1-2 items out of a 100+ you scroll the list SLOWLY and waste time. While playing on a keyboard, all the button prompts still show the console's gamepad buttons. You can remap "RB" -> "Keyboard E" in an external utility. The utility defaults to Japanese for... reasons?... in the US release. B) Performance is shockingly bad Menus and screen transitions are noticably slow. This isn't a game with 100s of objects running around onscreen. For reference I've got an intel i9 9900k, an Optane 905p PCIe SSD, and a GeForce RTX 2080. The port is bad enough to slow THAT down.
Bathing suits, it includes bathing suits! Atelier Totori is a second game in Arland series. It's one of the oldest ones on Steam and also one of the most annoying ones. I enjoyed the story of this game, especially the true ending. As usual you play as a young alchemist from a small village. Totori's mother was an adventurer but she disappeared years ago and Totori wanted to become and adventurer just like her mom since then. So she hooks up with her friend Gino and start working her way onto becoming an adventurer. You need to get an adventurer license and to do that you need to complete certain goals, like killing certain enemies and bosses, gathering and exploring. For each action you get adventure points which you exchange later for your adventurer's license. The license has several tiers and you need to reach the highest one in a certain amount of time. On the way Totori meets ot
🟡 Requires heavy tinkering Lossless Scaling or Borderless Gaming https://github.com/Codeusa/Borderless-Gaming/releases to run it in borderless fullscreen properly. Ingame fullscreen option stretch the image on non 16:9 screens. Tested on: OnexPlayer Mini Pro 6800U Follow Handheld Friendly
This was my first Atelier game on the PS Vita so it was great to revisit Totori's journey after all these years. It was hard for me back then but now after playing many other Atelier games, it was a lot of fun and not too hard. The OSTs in this one are by far my favorite due to nostalgia. Totori is so cute and funny!!
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