
Yon Paradox is a survival puzzle game where the hardest puzzle is yourself. Set in a cyber dimension, an antimatter-powered time machine broke, causing periodycal time rewinds. You will have to solve riddles to repair the time machine, while avoiding your past alter-egos to not create paradoxes.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I saw this game thinking something along the lines of "It's a cheap puzzle game, maybe I can waste a little bit of time before I get tired of it." So I picked it up, not thinking too much of it. I was thinking to my self, "how hard can it really be to avoid your past self while solving puzzles? What could they possibly throw at me?" This isn't a long game, which is nice considering the "perma-death" aspect. I beat the Normal mode in about 16:10 on my third or fourth run through, first time recording it. I actually really enjoyed playing through it and having to solve the puzzles on a clock. Most of the time I look at timed puzzles and am dissappointed, but these were different. They were easy enough to not take long, but hard enough that I actually had to put some thought into them. Pretty decent design. One of my first thoughts while playing this was "hey, this might be a good game to
I love the concept behind this game, and I personally found the artwork quite appealing. Don't have a VR headset myself yet, unfortunately, so I stuck with monitor play, but still found it engaging. The (almost) "insta-death" mechanic irked me slightly early on, but since this is evidently a shorter game, I think it's more than acceptable. I found the puzzles enjoyable and adequately mind-bending for my own tastes, and I like the added element of tension the game throws at you with its time paradox mechanic. I'd definitely deem this game worth the 3 dollar price tag. EDIT: A negative I've found while playing the game is a small glitch (or what I assume to be a glitch) that causes your position and/or camera to jitter slightly, reorienting you with no apparent reasoning. It's hardly game-breaking, but it can be jarring and detract from the overall experience.
The main conceit of Yon Paradox is that if a past iteration of yourself sees the current version of you, you create a paradox, which means you lose and have to start over. It's a creative and thematic idea. Unfortunately, it's not so great for puzzle gameplay. Normally step 1 in solving a puzzle is examining all the parts of the puzzle so you understand the rules and can formulate a solution. If you do that here, you've just nuked the entire level and left your next iteration no safe place to stand. I don't see how you're supposed to do anything without intentionally wasting your first try on scouting and then starting over--which might be OK, except that you don't just restart the current puzzle, you go ALL the way back to the beginning. To make matters worse, the boundary where you trigger a paradox is unforgiving and unclear: the "sight" range of your past self doesn't seem to corre
See written review below or watch it here: https://youtu.be/VxN1pagcPQY THIS IS A MIXED REVIEW TL;DR: SKIP TO CONCLUSION! Yon Paradox is a surreal survival puzzle game, where everything you do is on the clock, and the greatest challenge to overcome is yourself! The game is set in a surreal cyber dimension. You have to fix the malfunctioning time machine by solving puzzles to unlock gear bits, while avoiding other versions of yourself. The puzzles were simple, but the fact that you were always on the clock made them a slightly more exciting. Time rewinds at fixed intervals, and another version of you spawns, and repeats all of your previous actions. More versions of you continue to spawn at every time rewind. It’s safe to see other versions of yourself, but if another version sees you, a paradox occurs. (I did notice that if I was quick enough though, that I could run right passed othe
Fun concept and unique design, but I cannot advocate for a game that reverts us back to the days of NES with repeating 100% of progress after failure--especially when failure is so likely. Looks way better in a 3D headset, but be prepared for motion sickness if you do. Controls in VR are also a bit wonky with pieces not quite going where you want (could REALLY use some tracking controllers to fix that), and the crosshair stuck in your face the whole time is annnoying.
This game has an interesting concept and can be fun but is not a good VR game, its a monitor game with VR tacked on IMO and because I bought it for VR (hell, its part of the indie VR bundle) it gets a thumbs down unfortunately. If you're buying it for a monitor dont let me discourage you but if you're buying for VR, think twice about it.
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