
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon. Punch Club is a boxing tycoon management game with multiple branching story lines. Your goal is clear, but how you get there depends on whether you want to legitimately climb the rankings, or take the more ridiculous, shady route. Along the way you'll want to focus your talents. Will you take the Way of the Tiger, the Way of the Turtle, or the Way of the [other one?]? Your strength, accuracy and agility all depends on whichever Way enlightens your path. Do you have stripes, or flippers? And every decision will matter, especially in your social life. You'll be juggling friendships, love life, work, recreational time, relationships, and possible stardom, all alongside your gym time and fighting aligators. It's not all just pumping iron, you know.
Your father was brutally murdered before your eyes. Now you must train hard, eat chicken and punch dudes in the face to earn your place in the Punch Club ranks, and discover who ended your father's life.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game starts off promisingly. It has all the right elements needed to make a good management game--and I love management games! But the thing is, unlike most management games, Fight Club doesn't want me to succeed. It wants me to fail. At its simplest definition, the goal here is to improve your stats (and skills) to win matches. However, your stats degrade at great amounts everyday. So the challenge here is to train and train to increase your stats more than they decrease. The problem is they decrease A LOT, and the game puts forward ridiculous barriers to seemingly make sure that even at your best, your stats increase at the slowest pace possible (and at your worst, they actually decrease). Just to illustrate: - The job that pays the most pays $50 per round and the other job closer to your house pays $30, but the most efficient food costs $20 and fills up less than half of your
Rating: good (7/10) Introduction Punch Club is an oldschool arcade fighting manager. I dont call it simulator, because you dont actually fight with your character, you only train it and decide, how it will become stronger. Gameplay & Story: 7/10 The story is something from the Kung-Fu 90s movies - you are to avenge your fathers death so you have to train harder and become one of the champions to challenge the bad guy. The gameplay takes a bit getting used to and there are actually quite few tricks you have to find out, before managing to proceed further with story. The gameplay is based around managing your character, deciding when to fight, train, eat, sleep and work for money. The story is really well combined with side quests - you feel like every character in the game has its place and is somehow connected to your main story. Besides that, you will have some decisions in the ga
It's tamagotchi sort of game where you train cage fighter
TL:DR: Punch Club is a very cool game, but after a while, not a very fun game. It's rough around the edges and is best purchased on sale or from a bundle. Pros: +Art style is sweet +Packed with references +Some level of interesting story progression and choices to make Cons: -Grinding for food and stats -Bugs (I've encountered around nine or ten so far) -Lack of information for certain things Let me start off by saying that the art style, the music, and the references all are very nice and support lasting interest in this game. There's been a couple times where I've chuckled and even more where I've gotten into the music or been impressed by something that's been drawn. The story progression is rough around the edges but over-all has some choices to be made and should capture some level of interest no matter what. I am currently around 7.5 hours into the game, and up to about the 6.
I feel bad giving this game a negative review because I really wanted to love it. I loved all the TV and movie references sprinkled around the world (Fight Club, Rocky, Snatch, TMNT, Pulp Fiction, etc, etc.) I just felt ultimately everything gets way too repetitive. The training and working you have to be in a constant balancing act doing days and days and days of keeping stats and money in check while making sure you have enough food to be able to not starve. Just seems like way too much time doing this stuff instead of getting to fight. The fighting feels pretty shallow too, overall. Didn't thrill me at all. Also, no variety in music. After a couple hours I had to just mute the music and play my own so I didn't blow my brains out.
A very entrtaining fighting managment game, the devs have quickly addresed some small issues with the banacing that were there at launch. The game plays a cross between game dev tychoon and an fighting rpg with the looks of an old lucasarts adventure title. Anyone who enjoyes 90's action movie referances and music will get a huge kick out of this too. All in all a great little title.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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