
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'd call it roguelike RPG-less first-person shooter with no blood but *lots* of scary moments. Permadeath and full pistol mechanic implementation turn the game in survival-horror at first, but as you progress and learn to reload your gun properly the game rewards you with the warm feeling of protection granted by the gun you hold. I'd give this game 10/10 if you look for a game to play a session every now and then. And if you don't, then just give it a try. No blood, no monsters and a lot of survival has made the game perfect in my eyes.
Let me put it this way: To preform a dry reload in Call of Duty: Just empty the mag To preform a dry reload in Reciever with a M1911: 1.press t 2.Press e 3.press ` 4.Press z 8 or 7 times 5.press 1/2/3/4 whereever your gun is 6.Press z 7.Press r DONE This game has taught me more about gun mehanics then all the Cods I've played put together. Sure, it's hard as balls, but it's still an excelent game. You play it, lose, but you WANT to play it again. I RECOMEND THIS GAME TO RELAXED GAMERS
Played the game for about 15 minutes. There was nothing interesting for me. I have absolutely no interest in weapons and that is the most important thing in this game. It's purely functional in terms of the story and the graphics. This can be interesting for someone who is interested in gun mechanics or game design. I gave it a thumbs up because it may not be a game I like that doesn't mean it's bad.
Full sized game with these mechanics please.
Okay, so this game is a "How-To-Suck-With-Guns-And-Die-Horribly" simulator. Gun physics are AWESOME, the backstory is told through tapes which you risk your life to obtain, and the enemies scare the crap out of you, even though they really shouldn't. I love the aspect of the non-automatic reload systems, which this game does quite well. Want to reload your gun? Press at the very least 2 buttons multiple times to do so! Want to have enough magazines so that you don't die from having to reload the same one over and over again? Get the whole "remove mag, place in pouch, take out spare mag, place in gun, release slide(if needed)" maneuver down! If you wanna play this game, beware that you will die. A lot. The two enemies do well in covering the randomly generated map, and when you encounter your first one, your trigger finger and aiming arm better be accurate! Locational damage plays a big p
Straightforward game, Complex gunplay. Receiver is a new kind of FPS with a mix of a rogue-like RPG game. The great first person shooter takes the handling of your guns unto a whole new level. This very realistic gunplay requires you to know how to handle your pistol knowing each and every step to perform an action. From changing the safety lock, emptying shells, and removing and reloading you magazine, all have their steps that wipes all the realistic shooters into the dust. Because of this complex use of guns you will die a lot, pretty often actually. It takes time and effort to put to this game in order to complete. Everytime you die you’ll restart in the beginning of this randomly generated world. If you're not a person of patience then this is not the game for you. As you might start in different places on the map don’t expect to receive the same guns, same ammo, and other equipme
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