
Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I really, REALLY wanted to love Beatbuddy. Games that incorporate music into their gameplay are kind of my thing, and to the game's credit it does start out VERY strong. The first half hour or so is incredibly fun and inventive as you experience how the game layers beats on top of each other to create the main song of the level, and discovering each new creature and how it interacts with the soundtrack and Beatbuddy gameplay wise is incredibly novel. Sadly the gameplay fails to stay fresh for very long, relying on the same bounce pad and reflector tile gameplay for the majority of the game, which is pretty disappointing for a game that's only 3 hours long. The first thing you'll notice are how floaty the controls feel. The game (appears) to be set underwater, so that point can be somewhat forgiven, but if you're playing with a keyboard and mouse the poor controls are really put front a
Beatbuddy... The title suggests this game is all about music and in a way it is, but don't expect something like Bit.Trip Runner, Symphony or Audiosurf here. Beatbuddy is an action adventure where your enemies produce the sounds resulting in a track for each of the six levels. The levels themselves are big and should take you around 30-45 minutes to finish. So completing the game will take you about 5-6 hours. I can tell you that that's more than enough because Beatbuddy just doesn't have enough variety to keep things interesting for much longer than that. True, it introduces new puzzles and enemies in every level that you play, like so many other games really, but for Beatbuddy is just isn't enough. Plus, the fact that I experienced 2 game breaking bugs made me realize that Beatbuddy is a good game, but nothing groundbreaking. I can understand that a game has bugs, as long as they don
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^ 8/10.
Music in this game is astoundingly good. Sadly, the level design is uninspired and the puzzles are repetitive. The checkpoint system doesn't work super well, leading to many broken event triggers. Made it to chapter 4 before encountering a checkpoint bug that stuck me in one area of a level, and no further progress was possible.
I am surprised by how good this game is. It is a rhythm puzzle platforming game. It is really fun moving around with the great beat, and the puzzles are really good. I love how the game looks: colorful and smooth. The animations and controls are awesome. The story is very simple, but for this type of game, it is alright. It is good for 5-6 hours of fun with possible replay value. Pick it up when it is on sale if you like rhythm, puzzle, or platforming games!
Tedious gameplay. 90% of each stage is the same type of puzzle, the other 10% is collecting collectables. Boring. The music is too reliant on loops in order to turn a 50 second clip into the only thing you will hear for 30 minutes.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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