
Vlad is an interactive graphic-novel with RPG elements where your decisions shape the outcome of your story. Each playthrough offers a different experience and immersive story totalling two hours of content.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
“I am all in a sea of wonders. I doubt; I fear; I think strange things, which I dare not confess to my own soul.” ― Bram Stoker, Dracula I'd like to start this review with a confession: when this game was recommended to me by a friend, as a most successful visual novel I might enjoy, this wasn't what I was expecting. I got hooked up after the first playthrough and went on full exploration mode here. I really do like visual novels, and I always had a tendency to enjoy Gothic narrative when it's well-done so why not a combination of both? Ladies and gentlemen, I present to you Vlad the Impaler. Vaguely based on Bram Stoker's timeless Gothic classic Dracula and mostly taking its factual background from the Transylvanian-born Voivode Vlad III Dracula of Wallachia - Vlad the Impaler is a short visual novel centering around an educated traveler who had the luxury of calling the vile count "a
Recommended but ONLY while it's on sale, and ONLY if you don't mind a game consisting purely of reading and choices. Vlad the Impaler has virtually no gameplay, and the only thing you, as the player, do, is make choices as the story unfolds. At its most basic, it's a choose-your-own-adventure type of game, but of course, the subject matter is different from the traditional children's books. Your character is sent by his liege, the eponymous Vlad, to investigate the increase in murders and violence in Istanbul, and depending on the character you choose, you will have different means to conduct your investigation, and defend yourself when attacked. Your character has stats, and they will increase and decrease during the adventure, making him or her better at surviving in different ways. The writing is gripping and engaging (though for some reason, the word "and" is always missing), and w
First Impression Video http://youtu.be/ek5oGPOP9FM Vlad the Impaler - Full Review This game is a bit of an odd one, on it’s launch day there was nothing to indicate what type of game it might be. Just this snippet: “A city gone mad with violence and the mass murder of its people. Your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?” Along with the system requirements. Rather baffling I tried looking up the Developer website, only to find that they have no site. Next I tried the Publisher. They didn’t even list the game, so I emailed them just to confirm the game is from them. As it turns out Vlad the Impaler is a choose your own adventure graphic novel with some light RPG elements. A rather interesting concept to say the least, and in
This game is, unfortuantely, a mess. The drawings are beautiful, but there are tons of random words just missing from the narration, which can make it hard to follow. Otherwise the writing is good, but the missing words are consistent and pervasive. The chunks of story aren't written modularly enough to support having so many choices all at once; often you'll visit a place and people will reference information and events that haven't happened because you visited in the wrong order, even though there's no indication of an order. Because of that, you don't get a coherent narrative out of it unless you're lucky. All in all, this sounded like a great idea, but it doesn't work at the moment.
It's a nice choose your own adventure type of interactive novel with some stat driving RPGing in the background but it is rather short... the main value derived from multiple playthroughs as you try to finish the game with different stats and alignments while adding different layers that surround the story. The biggest gripe with the game is its brevity and the story isn't anything groundbreaking but on sale I'd recommend it to adventure game fans who don't mind reading and using their imagination to add color to the monotone backgrounds.
The art is fantastic and story is entertaining enough, although events are seemingly random with the choices you make having very little effect on changing the outcome. There are also several confusing inconsistancies where the game seems to assume you've completed an event regardless of whether you have or not. At one point, I was approached by someone thanking me for saving their child, an event I hadn't come across at all. But what took me out of the story every single time were the terrible spelling and grammar errors. You'd think the creators of a visual novel would have a strong grasp on the English language but these mistakes are littered absolutely everywhere and they're incredibly distracting. This could have really been something interesting but instead it feels rushed and sloppily thrown together without much thought or care.
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