
Sacralith: The Archer's Tale is a breathtaking story of an archer in a world of dark magic and Inquisition. Don't let your magic abilities to play trick on you - even an invisible warrior may be tracked , so this adventure promises to be the hardest one..
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Pretty impressed with this game, given it was barely on my radar before release. It needs a few things worked out in patches, but if the problems listed below get addressed, this will be the most engaging VR archery game yet. Pros: - Great graphics, body physics (really fun shooting guys off of a log bridge and watching them fly off.) - Smooth gameplay (at least in-game , which is where it counts) - Good gameplay mechanics - teleporting to strategic vantage points to protect various offensive fronts - Powerups, skill tree add interesting variety - High level of immersion Cons: - Impossible to aim accurately with the arrow rest on the opposite side. EDIT: This has been fixed already and it is much more intuitive to aim now. Nice job! - Long loading screens, even off an SSD - a) theres just a static map to look at, not very interesting after the first 2 minute load and b) the main proble
The graphics and audio of this game (on HTC VIVE) are on the level of watching CGI movie. Literally, this is level of immersion that made me get into VR to begin with! Game is basically moving tower defense using VR Archery vs. steady spawn wave of attackers from many different angles. And different hits to opponents do matter in the game. 2 major annoyances soon begin to wear on you and will eventually make you switch off to another game after a while. 1) Cut scenes are neat...the 1st 10 or 12 times you watch them...then they are a agonizing and grating waste of my time. There currently is no option to skip them...and that's just bad production value in day and age of ADHD folks. 2) The controls are frustrating once the pace beginnings to pick up of the steady stream of attackers. You'll find trying to get your arrow out of your quiver increasing frustrating as you just did the same m
This game is pure action!! A giant amount of enemies+good music While invading, in the middle of the fight, you have to defend your knights. Unlock and Use different types of arrows on the right times! https://www.youtube.com/watch?v=fC3GXwHKMRw
Product refunded way to short. finished in under 2h! get it when it's on sale....like a real sale. not worth the 20 bucks. sorry devs, you have a nice game here, with nice mechanics and ideas....but that's a demo at best!
Cool game! Just awesome! I tried a couple of "archer" games in VR, but this one has the most realistic bow mechanics, and it is way more polished than other virtual reality bow-and-arrow shooters, imho. Medieval setting that was used in Sacralith turned out to be really gloomy and even gore, and the overall atmosphere gives you that "dark fantasy" feeling. The range of the anemies is pretty big and it gives more challenge. Music is fine too, everything is fine in this game, but sometimes it gets just a little too hardcore, so I hope, that devs will add an easy mode for noobs like me^^'
A well-polished archery wave-type shooter that is worth standing around for. This game is a a wave-shooter that lets you move around to multiple points within a level to attack your enemies. Essentially, you are playing as a a not-so covert sniper archer covering your sword-endowed AI team mates. There is no smooth locomotion (teleport to existing attack points) nor smooth turning (there is snap turning, but since I've got a 3-sensor Rift set-up, I do not use snap turning), but for this game that is not really a negative. You are providing so much cover to your AI team mates that smooth locomotion may actually be a detriment (there are a lot of enemies; if there were fewer, then smooth locomotion would be more immersive). Unlike most other archer games I've played (primarily 'In Death'), your enemies are moving quick and fast around your AI team mates, so accurately tracking your enem
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