Serin Fate is a pixel-art adventure RPG, with gardening, creature tending, unlockable difficulty modes and classic storytelling! Discover your Magic powers, collect Chimera (regional creatures), and travel the world as a Witch. Inspired by Harvest Moon, Legend of the Seven Stars and Pokemon.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Six hours in, the game is really fun! But I can also tell why some people are upset with this game. My reasoning will be listed in bullet point below: -This game DOES NOT hold your hand. I highly suggest going through the tutorial and paying attention to the dialogue as once that's finished you're pretty much on your own. -Crafting is a bit clunky without a search bar or knowing what items are without sacrificing them to the notebook first. -Combat feels clunky with starting gear (I chose a staff which seems easier than the sword) -Character sprites (yourself and NPC's) look a little off, the character drawings during speech interactions is also a little wonky looking. -replenishing health and mana is more annoying than tedious starting off. -Joined the discord to discuss things that I felt need worked on, bringing up points from negative reviews which lead to the dev telling me to
The farming sim genre is one that's become pretty saturated, and a lot of these games can feel sort of same-y because there's a lot of very standard mechanics that are used pretty much across games. Grow vegetables, sell them for cash, or eventually cook them to restore stamina. Go to the mines, use a pickaxe to harvest copper. Serin Fate tries to develop new ways for you to interact with the game's mechanics in order to give things a fresh coat of paint, but the biggest problem with this is that you're essentially casting away all the understood rules about progression, and this game does not explain itself in any manner sufficient enough that you really have a grasp of what's going on. In some games, the mystery is part of the fun, but this game almost immediately devolves into staring at menus trying to figure out what you're supposed to be doing. This game, like I said, is one part
Sum-Up Serin Fate (SF) is a top-down farming sim / ARPG hybrid, set in a fantasy world and heavily inspired by classics such as Pokèmon and Stardew Valley. In this world populated by both Humans and anthropomorphic races known as Val and Serin, players will start out by becoming apprentice Witches at the local witchcraft academy; however, during the initiation ceremony, something goes terribly wrong as the main incipit of the story is revealed. 🟩 Pros 🟥 Cons - Solid variety of items, skills, monsters and gear to craft and acquire. - Pleasant pixel-art style with environments rich in detail. - Overall satisfying base-building mechanics. - Extremely grindy, repetitive progression system. - Lackluster quality of life for management-related tasks. - Shallow, frustrating combat where skill doesn't matter at all. - High amount of unexplained / obscure mechanics or goals. 🟨 Bugs & Is
Save file keeps corrupting. Developer keeps suggesting my 5950x , 128g ram, and 3090 are under speced to play the game. Developer is now ignoring me after pointing that out.
Glaring issue that I've found other have had same problem. Your game can randomly crash and you lose your save file. As if this review, I had 80 hours in a save file and it crashed. I lost everything. This completely turns me off from playing any longer. But hell, why should the devs care. They already got my money. Be warned, multiple users have had crashing issues and losing files, Just search in the steam discussions.
I have only played a couple of hours of the game, However I feel like it has some promise. It is basically Stardew Valley meets Pokemon. The game looks pretty good for it's style. It is alpha so there are a few things I dislike though. There are no options yet (which I am sure will eventually be in the game) and the controls are pretty clunky since the mouse isn't used for accessing things but probably could be fixed with some keybinds. The items do not have any kind of tooltip to tell you what they do. I am hoping these things will be fixed coming out of alpha and if they are then I believe this will be a very fun game.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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