
Rethinking of the classic sokoban genre, slow and kind game with original gameplay elements. Mushroom Quest is a retro styled and addictive arcade, ideal to spend few unhurried evenings.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Ucraniano | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Mushroom Quest is a game that showed a lot of potential, but falls into 3 main traps that puzzle games often do. Note that it's not a bad game, it's just very easy, very short, and manages to have most of its difficulty be fake. I'll address each of these in turn along with what could be done differently. I'll also be comparing to similar games, like Abraxas Interactive PUSH and Chip's Challenge, the former of which I helped playtest, and the latter I've sunk thousands of hours into making and playing community content. First off: the difficulty. Mushroom Quest has very few mechanics. You can move, hold one key at a time, collect crystals, and push blocks. Blocks fall down and fill pits, and can hold down three colored switches which toggle the state of floor/pit and floor/wall combos. There are also timing based trapdoors. That's it, that's all the mechanics- but as PUSH showed, you do
Mushroom Quest has good puzzles. I completed it in an hour so it would be nice it there were more of the same, but it is reasonable value for money given the low price.
It's nothing new, a puzzle game about weighing down switches and correct key use, however it's art is (asfar as i can tell) all original work, and is cohesive with itself, the puzzles we're progressivly challenging enough that it kept me engaged so a positive review for this, If ya like simple puzzle games, this ones quite good little pricy though get it on sale if ya can
Cute little game. Here's first about 10 minutes if you all wanna see gameplay :D https://youtu.be/dH5zq-1sxvg
Can only recommend on sale, given how short/simple it is. ~45m play time. There's a couple mild head-scratchers, but if (as the store page says) 7 out of 10 playtesters couldn't get past level 15 (out of 30), then I fear that 7 out of 10 playtesters must've been very poorly-chosen playtesters who had never played a sokoban in their lives, and who were not too bright. When a Sokoban like PATHOS is at the same price-point and offers way more challenge and dozens of hours of gameplay, Mushroom Quest can only be regarded as overpriced. I don't mind that there's no "undo" since I think that's part of the challenge, but some other quality of life stuff could stand to be improved. Music is weaker than the trailer, seemed like just one boring ~10s loop of harpy trilly stuff. There's never any indicator of which level you're on. There's not much reason to ever need to choose a level from the me
I expected of this game to be at least a nice Sokoban clone, sadly it is not. First of all, after launching Mushroom Quest I've heard a familiar music from 12 Labours of Hercules. Uhm... Then I started playing the game that finished up very quickly due to the very low difficulty and only 30 levels. At least the retro graphics was okay. Honestly, even if its price is set to only $3 it is overpriced in my opinion. The amount of content is incredibly low same as the satisfaction of finishing the game.
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