
A new city-building game set in the oceanic world of The Great Ursee, by BAFTA-nominated developer Tomas Sala. Design, develop and defend your Bulwark, manage resources and make choices to create unique fortress settlements in a world reeling from a cataclysmic war.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Honestly, was introduced to this by a Youtuber, but ultimately, its not for me. If you want a city-builder-like game but without the load balancing problems and the forced Economics 101 lesson, this is for you. This is somewhere between an art project/design simulator and a RTS city-builder. It's definitely geared more towards a relaxed player who is driven more by story and exploration. You will, I promise, build a beautiful, endlessly fascinating city. And that is why it isn't fun for me. The "fun" part, for me is in the struggle to build the best city, but Bulwark puts the focus more on lore and less on building. I agree with all the commentary about the artwork, design and music - for a one man show, this is incredible. He deserves all the accolades which is why I am writing this review. Game designers everywhere should take note - you can make an insanely beautiful game that is sh
Somehow the game's tags on steam got mixed up a few weeks ago - to include 4x, strategy, and immersive sim, amongst others. What it is is a relaxed 3d building sandbox. If the recent reviews still say "mixed" near the time of this review, know that it was accidentally mis-advertised. As far as the game goes - it is a fun free-form city/realm builder with lore to explore and some dynamic story to work through to unlock everything. It's also a bit of a logistics management challenge, because you don't manage the input-output of resources, but you do have to build around the logistics limitations on distributing them. For what it is, it's an excellent game with a dedicated solo dev.
An Absolute Gem TLDR Summary Bulwark is a game about making a sea-spanning empire/kingdom and designing it in a freeflow yet beautifully designed way. It takes elements of RTS with more novel elements that I have not seen in other RTS games. The artstyle is beautiful and elegant, just like Falconeer. It takes notes as well from the first game in it's lore building and worldbuilding, which as a lore fanatic, I can really appreciate! One Developer did most if not ALL of this. I am thoroughly impressed. Pros: Artstyle and Design Novel Game Features and Systems Beautiful Soundtrack As Simple or Complex as you want Simplistic yet Intuitive Controls (for me at least) Cons: Lacking Fleet Controls/Systems Buildings can look repetitive if you dont intermingle Factions Cannot Name Settlements Desired Additions: Customize Your Airship Upgrade/Change Your Airship [Edi
Ive seen a few relatively negative updates about this game, and to be honest I do understand them. The game doesn't have a 'purpose' in the same way many others do, but its still quite an early version of the game, and its done by a singular person. I will say, however, that most of the people have gripes about such silly things. "Rahhhh I can't build a harbor" is pretty trivial, no idea what he's talking about. The big thing to realize is that this obviously isn't like many other games, but not in the ways you think. Tomas, the dev, isn't some far disconnected person. He owns the server, and he responds to literally EVERYTHING. You can go on there and just dm him and be like 'yo whats up tomas' and hes gonna respond with like 'nothing much just working on this dope game lol'. He's a super cool dude, and whatever issues you have with the game he fixes. Your game save doesn't work? Send
Review by Gaming Masterpieces - The greatest games of all time on Steam. Is this game a masterpiece? No, it is a bit too simple for that. Tomas Sala created the world of Bulwark back in 2020 with his flight simulator The Falconeer. While his first work was more of a fantasy air combat simulation, a modern Dragon Strike (SSI, 1989), his new game is something completely different. Here you have to build a city. A city like the one you saw in the previous game - a tower in the middle of a rock in a sea (the primordial sea), with a few buildings around it. In Bulwark: Falconeer Chronicles, however, this can then become a few more buildings, and after a while hundreds of thousands of inhabitants can live in your new metropolis. It is a city-building simulation. However, the demands are kept relatively low - you don't really have to worry about many details, you can just start building. Init
The developer is a very skilled person and listens to feedback. I enjoy the simple controls and complicated building mechanics. The addition of architectural updates and an expanded warfare system was appreciated. I wish the trade mechanic was a bit different but can't put my finger on how.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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