
The ultimate thief is back! Tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart. Improved enemy AI, new gadgets and a riveting story will draw you into the world of Thief II: The Metal Age, a place of powerful new technologies, fanatical religions and corruption.
The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, one of the Keepers informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of street people into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and nearby humans to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals the recording from a safe deposit box, in order to coerce Truart into revealing his employer. However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the police officer Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project",[31] and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a submarine. In order to locate and kidnap a high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle. After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an apocalyptic chain reaction. Viktoria plans to lure the Servants into the hermetically sealed Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by a Keeper who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you're wondering why modern "stealth" games seem lacking in sneaking features, it's because Garrett stole all of them.
"What was that?! Must have been a rat. Say where did all the other guards go? Why are all the expensive things missing from this room? WHY IS THIS CLOSET FULL OF UNCONCIOUS BODIES?!?" stealth
Ah, Thief 2. One of the best stealth games ever made. No, scratch that. The best stealth game ever made, although some people may argue that Thief Gold is better. It doesn't really matter since Thief 2 uses the same engine as Thief Gold and they're both excellent games. Thief has one of the most in-depth stealth systems ever designed. Different surfaces cause different footstep sounds: carpet is silent while marble is very loud, meaning you have to walk more slowly across marble to not alert the guards, while you can safely run across carpet without triggering alerts. The sound system is the best ever made, even modern stealth games can't hold a candle to it. Visibility depends on light level, you are almost invisible in shadowy areas but guards can easily detect you in well-lit areas. And the game's minimal interface always provides good feedback on how visible you are via the light ge
My eyes are unclouded by nostalgia. I was born too late to have experienced the theif series in it's prime. But even to me, a series newcomer, this game has more than stood the test of time. Pros: + Garret is a great protagonist. + Amazing stealth gameplay + With an HD texture pack installed, the game is still atmospheric 15 years after it's release. + Great steampunk setting + Father Karras is a great antagonist + Humanized enemy guards with their own worries, lives and dreams, a rarity today. Makes you feel awful about killing them more than any forced karma system ever could. + Encourages acutally going through a level without anyone noticing you, rather than the modern approach of (pick off guards one by one do it do it do it) + Huge expansive levels with tons of little details and secrets. + Combat is incredibly difficult when directly confronting guards. and thats a good thing
I can't think of any game that has done sneaking better. HUGE levels, superb use of audio and light. It is so much fun I quickly forgot about the 10-year-old graphics (and I believe there are mods for correcting that now). This game isn't linear or easy. Loot quotas force you to explore your surroundings and it rewards the observant with many a secret stash or alternatve point of entry. There is some slog in the middle as the thief universe has always had a mystical bent that I could do without and the last level can get very frustrating but that didn't stop me playing it through twice in a row. What really sells me in the end is I *feel* like a proper thief when I play this. I can't recommend it enough.
A fantastic stealth game which fans of the genre will still love to this day. If you do not enjoy stealth games, this won't change your mind. Thief 2 is all about staying in the shadows and navigation. Combat is present, but ill advised as you are so pathetically weak that a single guard is likely to end you. What you must do is use a plethora of tools with multiple uses to your advantage in getting through a situation. Due to its pure focus on stealth, the enemy AI holds up. They'll patrol, they'll linger, they'll get into banter with each other, they may even be hostile with one another depending on your level. Speaking of the levels, they are simply enormous, packed full of secrets, loot, and supplies you may put to use. Monsters from the first game which you had to fight have been all but removed, which takes away plenty of the tedium they presented, along with their cave based, fai
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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