
Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Polaco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Grimind is a game that tries to do too many things and ends up doing none of them well. It starts out simple enough, with simple clear platforming and goals, with a creepy vibe to the environment. Then mechanics start getting complicated; the puzzles start to hide the fact that they're puzzles, enemies begin to swarm you, deathtraps pop up that you couldn't possibly have forseen. This would be excusable, but then the game's core components start tripping over themselves. The platforming ends up taking a backseat to once-a-level gimmicks, none of which ever come up again once you've finished them. At one point, your character pulls the ability to create an astral projection to take over an enemy's mind out of his ass (and never uses it after this one time, mind you) but needs to be guided to the enemy first, with the most godawful controls I have ever seen. The rest of the game is playa
I say yes, but only to a point. You play as an amnesiac dinosaur like creature who is terrified and alone in a temple or city in a state of decrepitude. A simple platformer that never asks for very much in the way of challenging jumps, always lead you on where to go with how the stage is laid out to lean into or highlights with colour, and whose puzzles are never quite as complex as you might originally think they are. It falters a bit in the fact one should always have the "grab/hug" button pressed down so that when running or jumping you will get where you need to go more often than not, even if you fail to see what you are grabbing onto. To try and stand out gameplay wise it uses a physics engine. This comes into play as you swing across vines, rocks crumble, water flows, creatures bounce off each other, and you the player picks up and throws balls. While okay, it's competent onl
I had an old review about the game, complaining about weird lags in the gameplay - I don't know what changed during the past one year, but the problems completely disappeared while I'm using the same computer. So, a normal review! TLDR part: A crudely drawn, not too pretty platformer with really well-done physics and puzzles, with puzzle-oriented gameplay. Was featured in 14 bundles up to this point, the lowest price was 0.88€ - during a similar discount I really strongly recommend this unpolished gem. This game is weird - it has simple looks, the character looks no better word, weird, like a potato-hedgehog, the sounds are repeating and simplistic, but the game still works, for me in a really compelling way. The graphics are simple, but the physics behind it work pretty nicely - you need to throw items, activate machines, roll wheels, pull carts to solve puzzles. This is a puzzle plat
If you're a fan of smart puzzles and love games with a grim atmosphere - this is a game for you. You will die countless times trying to figure out physics, visual and sound puzzles in this dark and disturbing world. There is a platforming element in this game, but it doesn't get too much in the way - you just need some timing, but it's your brain which will do most of the work anyway. The game is unforgiving and doesn't hold your hand when you play it, exactly like the good old games. Get it and play it!
Grimind had a lot of opportunity to be a good game. It had fantastic atmosphere; a mysterious story that I wanted to explore further; great music and some decent platforming. The controls; puzzles and enemies all made for an unenjoyable experience. You had to grab onto objects to drag them along and sometimes throw them and the controls for both were very clunky. It was hard to even know where to stand to grab an object because sometimes I was too close or too far. Throwing it was a best guess and sometimes I wouldn’t carry it just right and it would bounce away if it touched a rock. Some items would also explode if you ran into another object with them. There were also death traps that you could have no way of knowing about before hitting them , you were just expected to make a mental note for next time. This just reeks of a game wanting to call itself “hardcore” for making you die a lo
With 185 deaths to my record on one single game, I must tell you something right away : Death is inevitable. You will die. A lot. But nonetheless, this is a really good game for some reasons : The story is simple. There is little dialogue and when there is some, it is always useful to the story. The soundtrack makes you feel like you are in an outworldly place, deep into the rock. The contrasts of light and shadow is well done, making you feel sometimes that creepy feeling that you are being watched. Some puzzles will make you sit for a while and think what is the next step to do, so don't be afraid to take your time. An overall good game that I warmly recommend.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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