
Assume control of a Middle Eastern country recovering from a violent revolution. It is up to you: Forge alliances, grow your economy, invade your neighbors, or pacify your population. Rogue State is a geopolitical strategy game that will force you to always stay one step ahead of your rivals to survive.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Skip this one folks. Your wallet and patience will thank me later. As always I reserve the right to change this ranking to thumbs up but right now this is a pretty poor game. I'd stay clear if I were you. I got it for $6 on the Steam sale and it's currently not even worth that. It's a cute game of supposedly running your little kingdom after a coup d'etat put you in charge. You build infastructure, make decisions, talk with your neighbors, build a military and try to stay in office. I'd love to be the dictator of a third-world nation. The idea has so much potential to be both evil and good...but that potential isn't realized here. The biggest flaw in Rogue State is that there aren't enough "levers" to make things interesting. You simply don't have the tools to cope with the types of disasters - financial, health, war - that you'll be confronted with. Much of the "strategy" comes dow
First time playing, everyone loved me but the libruls. The the UN got pissy with me over some environemental ♥♥♥♥. Made the huge mistake of letting in refugees and ask UN for moneybecause EVERYONE hated that, I was hoping to get friendly with the nation of the refugees as well as scoring free cash from UN. After this everything went downhill, everyone hates me, tax was raised to 55% from 13% to cover expenses. Ive lost all popular support and im just sitting in my office waiting to get assassinated. All in all a good and fun dictator simulator, I like it.
This is a flawed political and financial sim where you try to balance your treasury with approval from your various social factions, the military and cabinet ministers, while keeping an eye on your neighbors and possibly developing some fancy secret project on the side. You get 5 years, i.e. 60 turns, which you have to survive and hopefully rack up a good score. The good: - A good breadth of approaches are possible. You can please some factions while neglecting others, you can be a corrupt kleptocrat, you can be a warmonger or a peacebroker, side with the USA or Russia, oppress or empower the ethnic minority, and more. - It's varied. Each playthrough randomizes the events you get, the resources that become available, population faction membership, ministers and the big late-game crisis (such as a recession or terrorist threat). Makes for lots of replay value. - There are collectibles
I've went back and forth on deciding whether to up or downvote this game and I have decided to downvote. The reason for my downvote is simple, after a couple play throughs you realize the game lacks depth. I have failed in only my first play through and then scored over 900 on all play throughs afterward. Did I just magically become a genius? No, it is because I found the trick to succeeding every single time. I of course ignored this flaw because I thought the developers were going to continue to improve the game over time. I was wrong. In a recent news update it has come to light that the game will only be maintained via bug squashing and support. So basically this is the finished game. I was really hoping for more interactions with other nations, russia needs to be more than a minor detial, and more random events that forced the player to adapt. Due to these limitations, it seems th
I received an early copy of Rogue State and have been playing it (primarily off Steam) for a while now. The game is a turn-based strategy simulator of a middle-eastern dictatorship with deep, interconnecting mechanics. Each session of the game is very different: your neighbours, the distribution of goods, your ministers, and most importantly the events that will occur are randomized, and this has made each playthrough very different and interesting. The graphics in the game are, admittedly, retro, but the artwork is very well done and the animations are clean. For a turn-based strategy game, it does the trick. The writing of the game is often funny, and the voice acting is very good (and everything is voiced). Rogue State is admittedly very challenging, but I like a challenge. Managing the support of the four factions in your country, managing your budget, and managing the product
While the concept is interesting, drawing from the same idea of games such as Balance of Power, there is just not much depth to this game. While it promises a branching option for governing in reality it is just a numbers game and lacks any real sense of weight or consequence for doing anything.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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