
New cars, new tools, new options, more parts and much more fun in the next version of Car Mechanic Simulator! Take your wrench! Create and expand your auto repairs service empire. Car Mechanic Simulator 2015 will take you behind the scenes of daily routine in car workshop.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
As someone who has done a lot of mechanical work on their cars over the years, I am happy to say that Car Mechanic Simulator 2015 is accurate in many ways. However, it does lack a number of key components of any wrenching session, such as... -The "This Bolt is so Badly Rusted and Seized That No Amount of Breaker Bars, Impact Wrenches or Penetrating Oil Can Help You Now" puzzle; -The "DO YOU FEEL LUCKY, PUNK?!" EZ-Out Bolt Extractor Mini-Game; -The "Dropped a Nut in the Engine Bay and it Didn't Hit the Floor" experience; -The "Broke a Thousand-Dollar Part While Attempting to Fix a Ten-Dollar Part and Now I'm Inventing New Swear Words" vocabulary game and its companion, "Throw the Wrench Across the Garage in a Fit of Rage"; and -The "Desperate Run to the Parts Store Five Minutes Before Close" racing game. Oh, I almost forgot about the ever-popular "Roll to Hit Your Head on Everything Bet
This is among the few simulator games such as Euro Truck Simulator and farming simulator that actually does a good job. Game runs smoothly, has minimal bugs, well designed and is fun. Pros: +Manage your own car garage +Nice textures and models +Test driving +Garage customization +Minimal bugs and glitches +Runs at 60 fps +Developers are actively working on improving and adding features to game Neutral: ~Needs more cars (coming soon in dlc) ~Would like to see more cables and parts under engine hood (bit empty atm) ~Different engine types would be interesting (diesel, hybrid, older style engines, vans) Cons: (Remember the developers are actively working on this game) -Career mode could use a few more features (ranking, economy, business decisions) -Some UI improvements can be made (selling and buying multiple parts in tedious) -Main car parts are in cars however fuel lines, brake lines
I almost gave thumbs down... but the game is well-made and it's very relaxing to play it. I learned a bit about car parts, but this game could have more information about parts: -what they are for -if they break what are the consequence and symptoms -how can we damage those parts (so we don't do it IRL) The game is nice, but If we learn more about mechanic this game it would be much cooler.
A view from one who both enjoys driving and also swings spanners for a living. TLDR version - A very basic introduction into light vehicle components that feels like it needed another 3 months before release. CMS 2014 is more realistic in many ways - sideways evolution not revolution. Graphics are decent, sounds are reasonably realistic if simple. Music is passable for the first half hour, then gets turned off. An ingame jukebox with your own mp3 folder linked would be great. Into the reason why we play games - gameplay. The main suspension types (live axle and independant) are well represented along with engine choices. What is lacking is any customisation. Once you've put together 20 or so cars the excitement fails and you feel like you're grinding toward a goal you can't see. You cannot change parts from one car to another to improve horsepower or weight like Redline Racer 2 or sim
I own an American muscle car custom garage... so the content in this game is something I'm familiar with. I'll say that, yes this is a game... and a good one. But, it is a casual sim and not so much like a Falcon flightsim. For example, changing the brakes on a car is one thing, but in this game you don't have to spend time bleeding brake lines or... running brake lines or electrical lines. In real life, gremlins in the electrical systems (wiring harness, fuses, etc) are what takes up so much of my time. In this game... they're not even there... really (unless you count ignition wiring). That could be a blessing or a curse because I hate testing 2 miles of insulated copper wire with a multimeter just to figure out why a car has a mysterious parasitic power drain. In this game... you're either blessed to not have that tedium or let down without having that real sim experience. Overall,
I come from Car Mechanic Simulator 2014 and found that it (CM Sim 2014) was enjoyable but once I beat the game for the first time and played some of the DLC I felt like I didn't have a reason to pick the game up. When I heard about Car Mechanic Simulator 2015 being in crowdfund mode I was hesitant to put more money down as I felt like it'd be the same thing. A decent time waster until you beat the game. After looking at what they had so far I started to get excited for the title and immediately pledged enough to get the game when it was released. I received my code earlier today and began playing it. The menu is completely different and I found it to be fluid and well designed. It immediately gave me a good vibe. I quickly and eagerly created a profile and began playing. As soon as I started working on the car I automatically fell in love with how it felt. In the previous title it felt
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