
Vambrace: Dungeon Monarch is a unique combination of Deck-Building and Dungeon Defense, with a wide variety of military units and combinations, strategies and magic manifested in cards. Make your dungeon more dangerous by defending it against increasingly powerful enemies.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fun concept for a game. But man, seems like they focused all of their efforts on gameplay and just kind of... gave up on the writing. It was rough in the early-access version/demo, and I'd really hoped that they'd get someone to polish up the writing in between those version, but not only are there typos in the dialogue itself, but it's also pretty weak and clunky. For a game that has a definite story element, it's not a great look. Would have loved to see the company put in the same care into the writing as they did the game mechanics.
Game started out pretty decent, but sadly the front is much better than the back. The base of the game is solid, an autobattler where you build up your forces, upgrade your chosen classes, The 2 problems the game has is the extreme RNG just gets silly, especially getting to higher level synergies. The nature of sacrificing creatures to upgrade synergy classes means that it takes a lot to upgrade to max level, and makes it incredibly painful, if not impossible, to switch in mid-game. Then, because buildings are included in the synergies, and the higher level buildings can ONLY be gotten as a mission reward (either given or from Azazel's shop), you may never even be able to get the max level of the synergies you are using if the RNG doesn't let you. And because the highest level creatures can reliably only be gotten from building spawns, it further punishes you for trying to switch to a
Lacks QoL. 1. Can't even use keyboard to go through dialogue texts, and no way to skip dialogue either. 2. Bad autosave. I think it only autosave after you beat a stage, so if you go thru dialogues and such but not finish the next stage, then quit, you have to go through the whole dialogues again aggravating problem no 1. 3. Card description is bad. Getting tooltips to come out is a pain, I only managed to do this in library outside of combat. When picking cards you often won't even know what it does.
I really enjoyed the promise of the game. Setting is also nice. Plot seems interesting and engaging. But the lack of polish is a dealbreaker. Basic shortcuts do not work. Lack of tooltips everywhere. Quality of life is non-existing. I hope things will iron out in the full release. Will definitely review again at that time
An interesting game, with a good story, great art design and characters, and decent gameplay. However, there are two things that really affect the game overall. The first is that the game itself does a very poor job of explaining how to play it. It feels like it tries to be very complex, with factions, synergies, building effects, floor and tile card effects and so on, but nothing is really explained properly. The randomness of unit recruitment and card pack opening also make it difficult to focus on a proper strategy. The other thing is the really inconsistent quality of the English translation. At times, it was hard to follow the story. This combined with a lacking tutorial left me guessing what some unit skills and card effects do. I also tried the free play mode, but it got bugged in the fourth round; I got stuck waiting for enemies to spawn, but they never spawned, and the game go
Terribly disappointing. Don't actually play a villain and you only have one option as well, unlike something like Dungeon Keepers. On top of that cards don't fully explain what they even do and there's no way to easily check the statuses of allies or enemies to try and use them strategically. A lot of the menus and UI are just confusing and horribly inefficient in design. The writing feels like AI but is riddled with typos, so maybe a bad translation job? Some dialogue just doesn't sound right. Might check it out after the updates, but for now it's not worth the money.
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