
"Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words. Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light! But as you try to leave your cabin with the help of some uncanny sidekicks, you realize what's waiting outside is not at all what you expected..."




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Alemán | |||
| Francés | |||
| Spanish (LatAm) | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've been playing VR games on the Vive for a couple of years. Playing this took me right back to the amazement and awe I felt the very first time I put on that headset all that time ago. This is an amazingly polished game. Design, gameplay, voice acting, music... all A+. The interdimensional gameplay is very cool. VR has felt a little stale to me lately, but this is next level. Can't recommend it enough.
I was just getting into this game and then it was over. The concept is really great and the play was fun surreal and mystlike, but it's way too short. Thumb's up except for price vs amount of content.
This review is written in Euskara. We have asked Steam to add our language to the review system many times but they haven't done it yet. I am sorry if we the Basque people "invade" the English review pool but we don't have many other options right now. It is much more difficult for us to find reviews in our language because we can't filter them by language. We hope this situation finds a solution soon. Sorry for the inconvenience. Here you can find a deeper review I wrote about the game (it is written in euskara) / Jokoari buruz egindako analisi sakonagoa hemen: https://gamerauntsia.eus/bloga/a-fishermans-tale-analisia/ Bideojoko honetan marinel baten egurrezko panpin bat gara, bere itsasargi barruan dagoen maketa batean bizi dena. Jokoak bizitza arrantzalearen eredutik hartzen ditu hainbeste gauza eta girotzea interesgarria da. Berezitasun nabarmen bat dauka, proportzionalitatearena:
In a sea of good reviews here is mine a bad one. The game is gorgeus and does room scale very good but imo that's about it. The puzzles feel the same and uninspired, its the same answer for every puzzle, makes things bigger/smaller and that's it, the last chapter was really easy and it was the only chapter with a different puzzle. I finished the game in less than 1 hr and 20 min, it has no replay-ability. I would only recommend this on sale AND if you are looking for an gorgeous but easy experience. btw I encountered 2 bugs and i had to restart the chapter again
A Fisherman's Tale is cute. It has some fun little visual tricks, it looks nice, and the puzzles are okay if a little repetitive in their solutions. My fun was kind of spoiled, though—even though I turned hints off in the settings, dialog would constantly tell me exactly what to do instead of letting me solve the puzzles at my own pace. Voice lines would also repeat way too frequently, grating on my nerves. I also found the final puzzle of the game to be particularly janky in comparison to the others.
This game reminds me of why I got into VR in the first place. Absolutely phenomenal. Extremely original and creative gameplay that maximizes and takes full advantage of what virtual reality can do. Some of the mechanics are just jaw dropping, really. I don't want to spoil anything, but I can say for sure there will be more than a few times in the game when you'll just go 'wow' and have your mouth wide open. It has its fair share of bugs and the whole game felt a bit short (it took me 2 hours), but I think this game should be on anyone's VR essential list. A bit of rant, if only half of the developers behind those moronic wave shooters and pedophilic girlfriend simulators that are dominating VR at the moment could have turned to creating something remotely as decent and genuine as this, virtual reality could have been a much more mainstream platform than what it is nowadays and we should
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