
Immortal: Unchained is a souls-inspired third-person shooter/action RPG.
In an alternate universe shaped by Norse mythology, the Nine Realms and their races were created by a central artifact called the Monolith. Generations of conflict and an old prophecy have left the realms collapsing, with the Prime civilization falling to ruin as an undead army spreads across the universe, signalling the End Times. An unnamed Prisoner, suffering from amnesia after a long imprisonment, is released by Aras, the Prime caretaker of the Monolith, in a last attempt to hold off this fate. Tasked with repairing the Monolith by restoring the Nexus Orbs that power it, the Prisoner travels across worlds ranging from a lifeless snow planet to a human forest world and an abandoned homeworld, fighting through the undead that now overrun them.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In A Nutshell 🔵 Pros + Interesting, original sci-fi setting and lore. + Good variety of character development possibilities. + Good replay-ability with different builds. + Good variety of equipment types and enemies. + Decent optimization. 🔴 Cons - Major lack of polishing. - Very poor enemy AI / pathfinding. - Several boss fights are badly designed and/or lackluster. - Numerous balance issues. - Above average quantity of minor glitches and bugs. Immortal Unchained can only be defined as a proper "mixed bag". On one side, we find an interesting setting, good loot, character building and upgeading systems, and also interesting maps and enemy variety. On the other though, we also find several major issues, a general noticeable lack of polish that really gives out a sense of "unfinished work", and some of the most ridiculous AI patterns seen in a good while. As in any Souls-Like ga
This is perhaps the best game I'm having to give a thumbs down to. Great design, great sound, good graphics, interesting concepts but! A litany of design flaws mean I spent 35 quid so you don't have to! Yeah. My wallet is still smarting from the impact. I'm not usually one to stump up the full asking price unless I seriously believe the game in question has promise, and offers something new to the genre. A dark sci-fi soulslike that relies predominantly on offense and ranged weapons is therefore catnip to the Tiger. The initial setup is solid, there's lots of good (albeit still) artwork setting the scene, and the voice over whilst not exactly AAA quality is certainly servicable. The first fights give you a gentle introduction and it becomes pretty clear you're going to be fighting at distance a lot of the time, with melee being a secondary option, the closest you might get being say -
This review is placeholder for a nomination for the 2018 "Labor of Love" category. I ran into a bug opening a box in the game. I posted my experience on the bug reporting sub-forum. I was then directed to send crash logs and save files to facilitate defect resolution due to inability on their side to replicate issue. I e-mailed the developers my crash logs and save files. I was e-mailed back that the files were useful and a fix would be deployed as soon as the next day. A patch was pushed live the next day. I went and opened the box in the game. Did not crash. Myexistencewasuseful/10 And yes, I find the game fun. The game is janky as hell and game balance is all over the place (at time of writing, SMGs don't feel effective at all, stat reqs on weapons feel too spread out to me), but the core gameplay is solid enough that I'm having fun despite all of the issues. The devs are cur
This is a great game. Just don't buy it and expect Dark Souls 4. This is its own game with its own quirks that you need to learn and adapt to. Most of the people giving this game negative reviews only have about 2-3 hours in it. Granted I was already loving the game by the 3 hour mark, but I have found most of the common complaints with this game to be unfounded. Let's take a look at some of those: 1. It takes too long to reload and heal. - There are skills to reduce your reload and heal time. 2. You run out of ammo too fast. - If you legitimately run out of ammo too fast then you are either using too weak of a weapon, are missing a ton, or never finish people with melee. You can always upgrade your weapon to increase its ammo capacity, and even find armor upgrade shrines that will eventually increase your overall ammo capacity. 3. Melee sucks. - Melee builds can apparently work, but
Interesting idea but very poor execution, too many fundemental issues PROS - The theme of the game is kinda unique and the story is presented in a way that's easier to follow than Dark Souls. - I think the weapon upgrade system was kinda cool and it's nice that you can break down useless weapons for upgrade parts - The game feels somewhat challenging - The music and audio was decent - It's an interesting take on the souls like genre and I can appreciate them trying something different with this game CONS - This game has some of the worst, least intuative level design I've ever seen in a souls-like, This is one of the few games I've played where I felt the need to watch a walkthough video to see where I actually had to go. - The combination of the artstyle, graphics and theme often leaves you disoriented, in some parts of the game everything looks the same, there's not enough detail in
I love dark souls so I ignored the other bad reviews and picked this up. That was a mistake. There are many elements of this game that don't seem to work well. The targeting in particular is bad. It is very easy to miss targets that are too close even when they are fully in your reticle. Several times some bug caused me to fire endlessly or to not fire at all for a duration and requied me to play around with the game until it would work again. The save locations aren't particularly great. It is pretty common to get attacked immediately upon leaving the save area. One particular area leaves you vulnerable to to 5 enemies that rush you in a small area. If you save there it is difficult just to be able to escape the area. I repeatedly had to restart 5 feet from my body. There are other areas that are basically long straight paths that leave you vulnerable to fire from enemies that can infin
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