
Warlock 2: The Exciled expands on the enchanting world of Ardania. The world has been shattered, and you have been exiled to one of its many shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The Four Vicars of the United One. Conquer all who oppose you, reclaim your home and take your revenge. Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic, use cunning diplomacy and faith as your weapons. Experience the challenge in single or multiplayer.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I bought Warlock 2 during the Summer Sale, and I've quite easily gotten my money's worth. It is a lot of fun, though not without serious flaws. My review is based on three (partial) plays of "The Exiled" story mode, and one full playthrough in "Battle for the Outplanes" mode. A big complaint a lot of people have is that it seems like a content update, rather than a sequel to Warlock. This is true to an extent. However, the handling of the planes was the biggest flaw of Warlock 1 but seems to be the central appeal of Warlock 2. In Warlock 1, there were other planes, and they were full of big bad monsters, but they weren't very interesting and the rewards for going there weren't significant enough to bother with them. A game of Warlock 2, on the other hand, has a hierarchy of planes, where you (and your A.I. opponent mages) start on less threatening planes, and you work your way down thro
Warlock 2 is a truly fantastic game, despite what some of these reviews may say. If you're a lover of 4X strategy games and fantasy lore, get this game -- you won't be sorry. One of the reasons this game has so many harsh ratings is because it can be a little buggy. But on the right system (Windows 7, 8 and 10 all work well), it's a ton of fun and you'll encounter few bugs. I can safely say this after 2000+ hours of game play. However, the Linux and Mac versions do not work. The developers were forced to abandon the game before they were fixed, so avoid this game if you're using one of those systems. PROS - Tons of flavorful units (15+ for each race, several more 'wild' creatures) - Varied and unique races - Interesting lords (hero units) - Simple but highly strategic combat system - Wide variety of fantasy resources - Strategic spells (terraforming, empire boosting, unit enhancement
Edit: You can disable the city limit at the startup. For some reason I thought it was included in my original review, I was mistaken. Disabling it does make the experience a lot more like the first game and more fun in my eyes. Also tried to fix some spelling errors – no excuses for those. I wish I could recommend Warlock 2. I really liked the first game as a cheap, fun little Civ clone with a bigger focus on combat. I thought number 2 would address some of my complaints about the first game or at least change things up. But what I didn't like about Warlock 1 remains and also has some new annoyances: bare-bones diplomacy system, random AI opponent decisions (really alliances don't matter - you'll end up warring and clashing with everyone), limiting how many perks you can give to units, enemies spawning inside your territory at random times (especially when it decides to create enemies F
I have a soft spot for the original Warlock in spite of its many failings (poor AI, poor play balance and numerous bugs). But I cannot recommend this new release. It is basically window dressing on the old game without addressing any of its faults. Aside from the revamped spell research, nothing that couldn't be provided in DLC. Oh it's got more, more pictures, more units and two new races. If you don't mind paying $30 (or $40) for your DLC then hop on board. But if you were looking to address the fundamental issues (above) then don't waste your time and money. There is actually one group I can recommend it to and that is those that liked the Armaggedon DLC. They didn't fix the pathing or the horrible NPC AI. (I think the monster AI got some tweaks) But their solution to those looking for a challenge is to introduce a whole slew of tough Spirit damage dealing monsters and unload wave af
Update 9/2/15 From this thread: http://steamcommunity.com/app/205990/discussions/0/611696927914646122/ BjornB Dev "Thanks for the feedback! Sadly we don't have much resources for this game anymore. There are some brave souls working on the Linux/Mac version. But that's about it for now I'm afraid." So that is Apr 2014 - Oct 2015. (Last meaningful update in OCT) Something to bear in mind, considering its bugs since release. ------------------------------------------------------------------------------------------- Update 7/2/15 Still working my way thro latest campaign evaluating current state. Looking promising so far.Video series below. -------------------------------------------------------------------------------------------- Update 01/11/14 New mini campaign "Wrath of the Naga" - currently evaluating changes, see video below. --------------------------------------------------------
This game is Warlock 1 with an expansion pack. It has more races, more building and unit options, and an improved interface but they aren't really enough to make it a game in its own right. The main scenario is interesting but it suffers from the issue that many strategy games do where they compensate for the AI being a bit dumb by throwing huge numbers of units at you instead. As you approach the finale, 10 or so high level units randomly spawn across your lands every turn making that part of the game a frustrating grind. Basically not enough new content to justify a new game, I would stick with Warlock 1.
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