
Survive a futuristic Tokyo style Detroit in this 3D runner that tells the story of Wally who has uncovered the evidence that can change his city forever. Explore a game world with a dope-tastic soundtrack featuring the authentic sounds of Detroit Artist.
Take the role of Wally. A mysterious kid out to recover items from his past with the hope of saving what's left of the future. Hopefully, you're fast enough to outrun your enemies and expose the truth. Or at least live long enough to see what happens.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
DA UPDATE Update: Endless mode is just running around a gymnasium over and over, and will make you motion sick / nauseous. Have fun! Original review: The game isn't great; it's short and repetitive, with minimal challenge even on the hardest difficulty. I wasn't going to leave a negative review, but the broken "Call Me If You Need Me" achievement led me to join their Discord. In June, I was told a new build would be uploaded to fix the issue "next week". 3 weeks later, I checked in to ask if there was an updated ETA, and my message was deleted. Yesterday (in August), another user asked if it would be fixed, and the dev gave unhelpful responses, so I chimed in again to confirm it's still broken and asked if the achievement could just be removed (easy fix!). The dev yelled at me and called me a liar and after I replied again, I was banned from the server. Terrible way to handle support.
One of those pleasant indie surprises you get totally out of the blue. It seems the developer has a background story with the game and its inception so I'm glad it was able to materialize into a release. At first I thought it was like the Jet Set Radio series but, nope, it's a music-driven runner game wearing a neon/retrofuturistic aesthetic up its sleeve. Employing a soundtrack that utilizes rap overtones, big band, jazz, vocals and other more atypical elements through the 13 levels you go through. Your goal? Keep on runnin' and lower that timer. You can unlock a few outfits and harder difficulty settings. In fact, I recommend if possible that you start straight on hard because Normal mode has an extreme slowdown that is meant to help dodge things much easily but, ironically, makes things harder and sluggish. Of course, the first time it's a very welcomed tool to avoid getting run over
Look, the game is... alright. If you really think you want to try it, go ahead and buy it for $12. I beat the entire game plus bonuses on the hardest difficulty in 1.4 hours, so there's time to refund if you don't like it. The director of the game clearly had a vision going into this, and you can see it shine through in some levels, but overall the game just feels vaguely unprofessional. There are so many things that you can nitpick during a playthrough that it feels like the game was made, checked for bugs, then shipped once all were gone. No polishing here, no making it seem more fair. Maybe I'm just biased because I played the game in the only difficulty that doesn't have automatic slowdown for every obstacle. In that case, if the game was designed to be played that way, then it's belittling. Every single jump is slowed for you, so you have a full three seconds of moving through honey
Follow our curator page: IndieGems if you like and want to see more reviews like this one. Aerial_Knight's Never Yield is a short runner obstacle course game with set levels and a vague story told through small animated cut scenes without words. As runner games tend to be, this game is mostly in the side-scrolling nature from left to right, with a few exceptions. Combined with flashy cyberpunk style artwork/theme along with a nice soundtrack, this game is rather fun and memorable overall. Gameplay The overall game is split into 13 levels, with 3 available difficulty modes. After running through the prologue that introduces to you the control scheme, played out in Easy mode, you can adjust the difficulty to your liking. The easier mode significantly slows down time before each obstacle and gives you warnings ahead of time, whereas the normal mode gives you a mild slowing, and the more di
This is one of those titles where I'm a bit torn in terms of how I feel about it. Starting with the positive Never Yield absolutely has style to spare from its terrific soundtrack to its colourful visuals to its somewhat weird but cinematic story. Putting all of those elements together you're absolutely trippin for a bit as you drink it all in, steadily applying your somewhat limited repertoire of moves to new situations to deal with a variety of threats. However, I also think there's a point where you'll realize that for all of the production value it brings to the table, underneath it all the actual gameplay itself is quite simple. With that in mind, whether you'll enjoy the game will revolve around what you're looking for. If you want to feel a bit like you're playing through a movie of sorts (with the total length being roughly the same) you'll likely dig it a ton, if you're looking
An autorunner with a decent amount of effort put into it, but it has some weird design flaws around the edges that make it complicated to outright recommend. The gameplay itself is not super engaging, levels are mostly the same type of thing with the environment being the only difference. Obstacles are separated by 4 color codes to indicate how to interact with them, but the timing, even for similarly colored objects is inconsistent, with some being far tighter than others. By the end of the game I was finding myself bored.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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