
Sym is a puzzle-platformer that explores social anxiety disorder. Play as Josh, a teenage boy trying to reconcile a maze of two contrasting worlds that coexist within the blank spaces of each other - his perception of reality, and the world he created to avoid his fears.
Guide Josh, a teenage boy affected by social anxiety disorder, through a shifting maze of of black-and-white. Move at will between reality and the world Josh created to avoid his fears, but beware of the dangers lurking across the divide.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The art style caught my eye when I was browsing through some indie games. This game isn't bad, but it's not incredible either. "Sym" isn't worth the original price or when I bought it on sale. You're just paying for the experience. The game starts off giving you the basics on how to play. Nothing complicated at all. (Arrow keys to move around or A,S,D,W) The most challenging thing you will probably face are the spinning turbines, that you have to avoid while jumping on to a safe spot. You just need to have patience in order to avoid the obstacles. This game shouldn't be rushed or you will die. Personally it's a frustrating game that made me itch all over. The vague and morbid messages are a tad too much for me. It felt like they were trying to scrap up some phrases and force them together. "God is not human" "That he should lie" "Not a human being"...It really depends on the individu
Sym is hard to really give a yay or nay on due to the fact that it's very much an experience that will be based on each individual. The game hits themes surronding social anxiety disorder, and those who are unfamilar with the affliction won't find a game that can make up for in its mechanics or gameplay. The gameplay is alright, there's a level of precision that the controls don't really help highlight, and while the switching between worlds can make for some interesting puzzle mechanics, it just doesn't have the grasp on gameplay to really succeed in that section. However, it has strengths in its theming and the concepts behind it. The ideas it touches with the way it presents its games in black and white and the way you escape from the world is really interesting, and even the mechanics in the gameplay itself play toward these themes. It's most definitely an experience, and it's a ga
Sym suffers from the "been there done that" mentality. In the crowded field that is the puzzle/platformers genre, it is ridiculously hard to make your game stand out, be fun, and unique. Sym attempts this with its moody tones/art and some upside down platforming. In the description of the game, you play Josh, a teenage boy with social anxiety disorder. The entire game is supposed to be some sort of metaphor for the mindset and thoughts this kid is having. Only problem is that I was more distracted by silly controls and bad hit detection, then I was by the text that floats in the background. I am getting ahead of myself though. Sym gives you the ability to switch sides of the level. Everything is divided by black & white. You will need to use your ability to flip the level to get past certain puzzle challenges or obstacles. Obstacles can range from man eating plants, spinning blades, and
Allow yourself to go deeper: At it’s most basic level Sym is a puzzle-platformer similar in style to a number of other titles on Steam. For those who just want to get that out of it then you will. However, for those who allow themselves to philosophise about the game you’ll get so much more. I really would like to challenge you to do so because what you get is something far greater than just another twitchy puzzle-platformer. Sym as the Steam description explains explores social anxiety disorder. The game explains very well the type of reality versus the make believe – two very different worlds that exist in the mind of somebody with such a disorder. These disorders include people on the Autism spectrum which has become increasingly common in today’s society. If this describes you or somebody that you know then Sym does as good a job as any piece of media across any medium that I have ex
Below you'll find a video and written impression on the game https://www.youtube.com/watch?v=-wz9otzZ0wc Sym is an interesting puzzle platformer that utilizes both the negative and positive space in the level design. You'll be trying to get from point A to point B, but there are multiple dangers and obstacles to over come in each map. From dangerous saws to man eating plants, there is a fair amount of things to avoid. But other than dangerous obstacles, the game will require the player to think about using both the positive and negative space to traverse the world. If you find a ledge too high, go into the negative space where gravity is also reversed. Through that, you'll be able to reach platforms that would otherwise be unreachable. It's a bit of a fresh take on puzzle platformers, and the positive / negative space mechanic is smartly designed. Aesthetically the game has a very int
Simply one of the best games to approach the topic of social anxiety. It really is a great game on its own as well, although there are a few rough spots. Completionists might have some headache due to some frustrating final levels and odd puzzles, but the fact it comes with a level editor means that you really never run out of content. It's also a steal at its normal price alone, so on sale, it is a must buy.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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