
Following the huge successes of the number 1 Steam top selling epic SRPG, Agarest: Generations of War and its prequel Agarest: Generations of War ZERO, Ghostlight are proud to release the massively updated sequel to the series, Agarest: Generations Of War 2!


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Cannot recommend the Steam version. It is incomplete. The language has been censored and scenes completely removed. The combat system has very little to do with the first two games and is closer to the ABS of newer Final Fantasy games, than the turn-based strategic approach of Agarest Genrrations of War and Agarest Zero. The story is even more simplified than Agarest Zero and the choices are a bit more obvious. Replayability is much lower, and Ellis has been almost completely removed from the game, as if being a DLC wasn't bad enough. If you like Agarest games and you are here for the next one, this isn't it. Ghostlight completely butchered Idea Facotry's product and Idea Factory didn't make an Agarest game... hard to know who is to blame for this mess, but trying to please everyone, this pleases no one. Me, I cannot recommend people buy a reduced product. We aren't lesser people simply
I wanna recommend this game so much, I really do as I love the franchise and all its games even Marriage but Ghostlight's usage of the watered down censored EU version which includes the complete and utter removal of one of the game's DLC characters who is a franchise staple should not be tolerated. If you are curious about the game just emulate the US PS3 version or get the collection with with all four just so you have the excuse "I only bought it for 1 and Zero."
Agarest: Generations of War 2 is the third instalment in the series and makes some fresh changes compared to the previous titles. For people new to the series, it has rather heavy focus on storyline and character events so you can expect to go through a lot of dialogue. On the other side you also get increasingly challenging fights and multitude of ways to strengthen your party members as the game goes on. From the previous games it retains the datingsim/marriage system where the player ends up controlling and developing not just the main character, but later his son and even grandson. As a welcome change though this game has revamped game mechanics, which make the turn based combat a lot more fast-paced and fluid. This time the active party size is limited to 4 people and there's no need to move characters on the battlefield as they will be in a formation set by the leader. Pros: -R
All I have to say is wow, did they make this game a lot more fun than the first one in the series. Cutscenes blend both hybrid-CG art and dynamic 2d sprite events, a big step up from the much more traditional route the 1st game had. Even more important is the gameplay; they made combat MUCH better in my opinion. It's similar to Hyperdimension Neptunia Re;Birth where emphasis is on chaining combos at a fast pace (still has a strategy grid as well, so it's a blend of real-time sRPG), instead of the dreadfully slow sRPG style from its predacessor. It definitely feels more engaged and doesn't make combat feel like a chore anymore. It's a huge step in the right direction. If you enjoyed the dating sim aspect of the first one but couldn't get into the combat, I highly recommend this sequel as it improves drastically over the tedious nature of the first game, it's actually fun to play.
DefinItely for the hardcore niche. If you enjoyed gameplay in titles such as Xenogears this game is for you. The story leaves some to be desired but the addicting gameplay in terms of control layout makes for a type of JRPG that hasn't been seen in a while. Turn based with button designated moves like Y for upwards attacks, A for downwards, X for Paralyze and B for ranged it keeps the turned based mechanic feeling fluent and fun through a somewhat recognizable outing. I give it a 8.5 based on the re-introduction of what made old-school niche RPG's fun and the fearless attempt at completely changing a gameplay layout from its prior successor. Although a lot different from Agarest 1 and Zero in terms of gameplay it makes for my personal most enjoyable entry into the series and could see this adaptation of mechanics extending its lifespan of the Record of Agarest War series to become one of
Agarest 2 is the third installment of the Agarest series. The game uses the same "Universe" but has a totally new story and battle system. The battle system (to me) feels something like Tales of Graces mixed with turn based combat. At first, it is confusing and I must admit it is just button mashing whichever you think does the most damage or fastest to end battles faster (down/A is the fastest btw). During the first generation of the game you will gain new combat abilities and skills which you can then use as combos so the battles should be less button mashing and more strategical (although the tutorial I admit doesn't really explain it that well). I learnt by playing it mainly and watching some vids on youtube. When you do slowly understand bits and pieces of the battle system, it gets way more fun to do combos and also you will need to use them to beat bosses in later generations (m
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