
Use your magic staff and progress through a large interconnected world where you'll solve puzzles, fight enemies and defeat bosses in order to help free the land of Alwa. Explore and uncover the secrets by using your platforming skills in this challenging and charming 8-bit adventure game. Alwa’s Awakening is a game that tries to stay as close as possible to the authentic 8-bit look with sweet pixel art, a soundtrack filled with catchy chiptunes and so much charm it’ll bring you right back to the NES era. With easy to understand controls the game is easy to learn but tough to master, just like how games were in the old days! - A new challenging NES-inspired adventure game - Use the magic staff to solve puzzles and defeat enemies - Find and unlock upgrades to your items and abilities - Explore a large interconnected map in true 'Metroidvania' style - Listen to a completely new 8-bit soundtrack with over 25 new original tracks
An evil power plagues the people and it’s up to you to set them free. You must travel to the land of Alwa and help the people living there to awaken from their nightmare… You are Zoe, a normal everyday girl who just happens to like to play video games. One late night when she’s just enjoying her favourite game she suddenly finds herself dozing off and when she awakens she has been brought into the game and into the land of Alwa.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Alwa’s Awakaneing is gaming comfort food. Proverbially speaking, it doesn’t deviate from the recipe, it measures each ingredient carefully and everything is cooked exactly as it should be. Now aside from the fact that I am obviously hungry, the metaphor fits perfectly. Alwa is a game that you have played before but never ceases to be fun, enjoyable, and addictive as hell. While Alwa doesn’t re-invent the wheel, and some may question its innovation; what it does bring to the table is exactly what you want from these types of games. Alwa’s Awakening is a side-scrolling, 8bit, Action/Adventure, Metroidvania. That sentence is gaming yum. The story of Alwa is rather simple, four mystical gems that kept everything harmonious and all around good were stolen and now its up to you to make it right again. To be honest, the story is super light with some dialogue interspersed enough to keep you
Straight up this game is great. The graphics are fun, the music is great, the gameplay is tight. It's influenced by Simons Quest and metroidvanias I suppose. You don't have to play in any specific order, I've beaten the bosses every which way it seems. It's well worth your $10, and on sale you DEFINATLY shouldn't pass this up.
Alwa's Awakening is a charming game that's enjoyable if you can be patient with it's flaws. The platforming is quite slow paced, with the challenge being more about planning your actions in advance, rather than muscle memory and super fast reactions. So it likely will play a bit differently than what you might expect, and if you're expecting something fast paced you're definitely going to be disapointed. Also the game is a bit rough around the edges, and there's some parts that look a bit rushed. Such as, well... the ending. A slightly more complex upgrade system could have helped make things more interesting too. But if you can look past all that, the game offers some unique gameplay mechanics and super appealing art, and should keep you busy long enough to justify the price point. I'd definitely like to see a sequel or similar game with improved gameplay and polish.
I really wanted to like Alwa’s Awakening. I made it through a few bosses while thinking that the game was decent so far, especially with the art style and sound, even though I had noticed a bunch of flaws already. Sadly, right after that, Alwa’s Awakening quickly deteriorated itself. So much of the game is based upon an obscene amount of backtracking, even for an exploration game, and paths are hidden in a horrible manner. There are many fake walls, ceilings, and floors, which look identical to everything else. There are doors hidden behind waterfalls that would not seem obvious at all; and you only find out by walking around bashing the up key to hope to find a door. There are even spikes and water that are fake, which you must fall through - but the normal spikes and water instantly kill you! Thus, the "exploration" is a load of guessing and hoping you find something in a random plac
Had its difficulty been showcased on boss fights, puzzles, or lack of hearts, it would have been a fine game. I thought it would be more like Cave Story+. Instead, the game makes you go a hundred times through the same screens, in a painfully slow pace with slow animations. By all means, the devs worked really hard to make this game act like a classic videogame, and it looks beautiful. Unfortunately, they made the gameplay a bit too oldschool. TL;DR - If you don't mind a very slow gameplay this game is right for you. But even assist mode didn't save it for me. It bored me to death.
I was going to just say this game isn't for me and just not leave a review, but couple things towards the end encouraged me to not recommend. The game does not respect you as a player. It very much leans into ideas that modern game design has discarded because they're bad ideas. I found this a bit disappointing because the core gameplay loop is reasonable if not exciting. 1) There is an enemy in a specific dungeon. It flies around and chases you. When it dies it respawns and chases you. It seems like it has a handful of locations it can respawn from. It can respawn on top of your body if you do not have those locations memorized. One of the bosses can also do this but once you understand how the boss works its not a big deal. 2) There is a large portion of the game hidden behind walls that look like normal walls. The only indicator that you can walk through it is that it isn't one of
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